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Key regions: China, Japan, Germany, France, United Kingdom
The Cloud Gaming market in BRICS is experiencing significant growth and development due to several key factors. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors all contribute to the expansion of this industry in the BRICS countries.
Customer preferences: Customers in the BRICS countries are increasingly drawn to cloud gaming due to its convenience and accessibility. With cloud gaming, users can play high-quality games on any device with an internet connection, eliminating the need for expensive gaming consoles or PCs. This appeals to a wide range of customers, including casual gamers who may not want to invest in dedicated gaming hardware.
Trends in the market: One major trend in the cloud gaming market in BRICS is the increasing adoption of mobile gaming. With the rapid growth of smartphone penetration in these countries, more and more people are using their mobile devices to play games. Cloud gaming platforms are capitalizing on this trend by offering mobile-friendly gaming experiences that can be accessed on the go. Another trend is the rise of local cloud gaming platforms in BRICS countries. While international platforms like Google Stadia and Microsoft xCloud dominate the global market, local players are gaining traction in BRICS. These platforms understand the unique preferences and needs of the local market, offering localized content and services that resonate with customers.
Local special circumstances: In Brazil, for example, the high cost of gaming consoles and games has traditionally been a barrier to entry for many gamers. Cloud gaming provides a more affordable alternative, allowing users to access a wide range of games without the need for expensive hardware. Additionally, the country's large population and growing middle class present a significant market opportunity for cloud gaming providers. In Russia, the availability of high-speed internet and the popularity of PC gaming have contributed to the growth of cloud gaming. With a strong gaming culture and a large population of avid gamers, the Russian market has embraced cloud gaming as a way to access a broader range of games and experiences.
Underlying macroeconomic factors: The growth of the cloud gaming market in BRICS is also influenced by underlying macroeconomic factors. As these countries continue to develop and their middle class expands, more people have disposable income to spend on entertainment, including gaming. Additionally, improvements in internet infrastructure and connectivity make cloud gaming more accessible to a larger portion of the population. In conclusion, the Cloud Gaming market in BRICS is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. As more customers in these countries seek convenient and accessible gaming experiences, cloud gaming platforms are capitalizing on this demand and tailoring their offerings to the unique needs of the BRICS market. With the continued expansion of the middle class and improvements in internet infrastructure, the cloud gaming market in BRICS is poised for further growth in the coming years.
Data coverage:
Figures are based on subscription spending, consumer spending, investment, and funding data.Modeling approach / Market size:
Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)