Gaming Hardware - BRICS

  • BRICS
  • In Brazil, revenue in the Gaming Hardware market market is projected to reach US$51.62bn in 2025.
  • Revenue in this market is expected to exhibit an annual growth rate (CAGR 2025-2029) of 9.18%, leading to a projected market volume of US$73.35bn by 2029.
  • The number of users in Brazil's Gaming Hardware market market is expected to amount to 85.9m users by 2029.
  • User penetration Brazil will be 2.3% in 2025 and is anticipated to increase to 2.6% by 2029.
  • The average revenue per user (ARPU) Brazil is expected to reach US$670.90.
  • In a global context, the most revenue will be generated China, with an expected total of US$37,860.00m in 2025.
  • In Brazil, the gaming hardware market is experiencing a surge in demand as local consumers increasingly seek high-performance products to enhance their gaming experiences.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in BRICS is experiencing significant growth and development. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors all contribute to this positive trajectory. Customer preferences in the BRICS countries play a crucial role in the growth of the Gaming Hardware market. With a large population of tech-savvy consumers, there is a growing demand for high-quality gaming hardware. Customers in these countries are increasingly seeking immersive gaming experiences, leading to a rise in the demand for advanced gaming consoles, powerful gaming PCs, and cutting-edge gaming accessories. Trends in the market further fuel the growth of the Gaming Hardware industry in BRICS. One notable trend is the increasing popularity of e-sports in these countries. E-sports tournaments and events are gaining traction, attracting a large number of participants and spectators. This surge in e-sports has created a need for high-performance gaming hardware, as professional gamers and enthusiasts seek to enhance their gaming experience and gain a competitive edge. Local special circumstances also contribute to the development of the Gaming Hardware market in BRICS. For example, Brazil, as one of the BRICS countries, has a thriving gaming culture and a growing middle class with disposable income. This combination creates a favorable environment for the expansion of the Gaming Hardware market. Additionally, the rise of mobile gaming in China, another BRICS country, has led to an increased demand for gaming smartphones and portable gaming devices. Underlying macroeconomic factors further support the growth of the Gaming Hardware market in BRICS. Economic growth in these countries has resulted in a larger consumer base with increased purchasing power. As disposable incomes rise, consumers are more willing to invest in high-quality gaming hardware. Furthermore, technological advancements and improvements in internet connectivity have made gaming more accessible to a wider audience, driving the demand for gaming hardware. In conclusion, the Gaming Hardware market in BRICS is experiencing rapid growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. As the demand for immersive gaming experiences continues to rise, the industry is poised for further expansion in these countries.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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