Sports - Netherlands

  • Netherlands
  • Revenue in the Sports market is projected to reach US$971.40m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.09%, resulting in a projected market volume of US$1,131.00m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$49,760.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to US$131.90 in 2024.
 
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Analyst Opinion

The Sports Market in the Netherlands is seeing minimal growth, influenced by factors such as increasing interest and support for soccer, American football, basketball, baseball, and cricket, along with consumer health awareness and the convenience of online services.

Customer preferences:
The rise of e-sports and virtual competitions has gained significant popularity among Dutch consumers, especially among younger demographics. This trend is influenced by the increasing reliance on technology, coupled with a growing interest in online gaming and virtual communities. As a result, traditional sports events and leagues are incorporating virtual elements and partnerships with popular gaming platforms to attract and engage consumers. This shift towards virtual sports experiences is also driven by the need for at-home entertainment options and the convenience of participating in events from anywhere.

Trends in the market:
In the Netherlands, the Sports market is currently experiencing a surge in the adoption of technology, particularly in the form of virtual training and e-commerce. This trend is expected to continue in the coming years as more consumers seek convenience and personalized experiences. This has significant implications for industry stakeholders, as they will need to invest in digital strategies to stay competitive and meet evolving consumer demands. Furthermore, there is a growing focus on sustainability in the sports industry, with consumers and organizations alike prioritizing environmentally-friendly practices. This presents opportunities for innovative and eco-friendly companies to thrive in the market. Overall, the increasing use of technology and emphasis on sustainability are set to shape the Sports market in the Netherlands for years to come.

Local special circumstances:
In Netherlands, the Sports Market is heavily influenced by the unique geographical landscape and love for outdoor activities. The countrys flat terrain makes it ideal for cycling, with over 35,000 km of dedicated bike paths. This has led to a thriving market for cycling equipment and events. Additionally, the deeply ingrained culture of sports and fitness in the Netherlands has fueled the demand for sports apparel and equipment, creating a vibrant and competitive market. The countrys lenient regulatory environment also allows for easy access to sports and fitness facilities, further contributing to the growth of the market.

Underlying macroeconomic factors:
The growth of the Sports market in Netherlands is also influenced by macroeconomic factors such as consumer spending, government investment in sports infrastructure, and global economic trends. With a strong national economy and favorable fiscal policies, the Dutch government has been able to allocate significant resources towards creating world-class sports facilities and promoting various sports events. Additionally, as a highly developed country with a high standard of living, Netherlands boasts a large consumer base with a high disposable income and a keen interest in sports. These factors, coupled with the rising popularity of sports worldwide, have contributed to the continuous growth and potential of the Sports market in Netherlands.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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