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Baseball Merchandise - Indonesia

Indonesia
  • Revenue in the Baseball Merchandise market is projected to reach US$2.99m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.18%, resulting in a projected market volume of US$3.33m by 2029.
  • In global comparison, most revenue will be generated United States (US$1.25bn in 2024).
  • The average revenue per user (ARPU) in the Baseball Merchandise market is projected to amount to US$3.44 in 2024.
  • In the Baseball Merchandise market, the number of users is expected to amount to 964.8k users by 2029.
  • User penetration in the Baseball Merchandise market will be at 0.3% in 2024.

Definition:

The Baseball Merchandise market encompasses the sale of various products and merchandise related to baseball, catering to the passionate fanbase and enthusiasts of the sport worldwide. These merchandise sales include a wide range of items such as jerseys, hats, baseballs, apparel, equipment, and memorabilia, allowing fans to showcase their support for their favorite teams and players.

Additional information:

Key metrics within the market include merchandise revenues, sales volumes, average transaction values, and market penetration rate. Revenue streams primarily come from retail sales, e-commerce platforms, licensing agreements, and sponsorship deals. Data on popular merchandise items, brand collaborations, and fan preferences are essential for understanding market trends. Key players in the Baseball Merchandise market include baseball teams, sports apparel brands, retail chains, and online marketplaces such as MLB Shop, Nike, Fanatics, and team-specific official stores. For more detailed insights, refer to the additional information provided next to the respective data points.

In-Scope

  • Revenue from merchandise products, such as jerseys
  • Online and offline revenues from merchandise sales

Out-Of-Scope

  • Revenue from the secondary market, such as non-official products
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Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Baseball Merchandise Market in Indonesia has seen minimal growth due to factors such as low consumer interest and limited online accessibility. Despite this, the market shows potential for growth in the future with increasing popularity of baseball in the country.

    Customer preferences:
    The demand for authentic and unique baseball merchandise has increased in Indonesia, driven by a rise in consumer spending power and a growing interest in Western sports and culture. This has led to the emergence of niche retailers specializing in rare and vintage baseball merchandise, catering to a niche market of collectors and enthusiasts. Social media has also played a significant role in promoting and creating a buzz around these limited-edition items. Additionally, the rise of online shopping platforms has made it easier for consumers to access and purchase baseball merchandise, driving the growth of the market in Indonesia.

    Trends in the market:
    In Indonesia, the Baseball Merchandise Market is growing steadily with the rising popularity of the sport. This is also reflected in the broader trend of the Sports market in the country, which has been steadily growing over the past few years. With increasing media coverage and sponsorships, the demand for baseball merchandise is on the rise. This trend is expected to continue as Indonesia prepares to host the 2021 Southeast Asian Games, where baseball will be featured for the first time. This presents a great opportunity for industry stakeholders to capitalize on this growing trend and expand their customer base. As more young Indonesians get exposed to the sport, the demand for merchandise is likely to increase, creating a potential growth opportunity for industry players.

    Local special circumstances:
    In Indonesia, the Baseball Merchandise Market is influenced by the countrys diverse cultural background and the popularity of baseball among young adults. The market is also affected by governmental regulations on imported merchandise, leading to a high demand for locally produced merchandise. Additionally, the prevalence of online shopping platforms in the country has made it easier for international brands to penetrate the market, contributing to the growth of the Baseball Merchandise Market.

    Underlying macroeconomic factors:
    The Baseball Merchandise Market in Indonesia is greatly affected by macroeconomic factors such as economic stability, consumer spending power, and government policies. The countrys growing middle class and increasing disposable income have led to a higher demand for sports merchandise, including baseball products. Furthermore, favorable government policies and investments in infrastructure development have created a conducive market environment for the growth of the Sports market. Additionally, with Indonesia being a developing country, there is a rising trend of adopting western sports, including baseball, which has further fueled the demand for related merchandise. As the economy continues to grow and consumer purchasing power increases, the Baseball Merchandise Market is expected to experience steady growth in Indonesia.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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