Baseball Media - Indonesia

  • Indonesia
  • Revenue in the Baseball Media market is projected to reach US$4.25m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of -1.16%, resulting in a projected market volume of US$4.01m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,836.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball Media market is projected to amount to US$1.94 in 2024.
  • In the Baseball Media market, the number of users is expected to amount to 2.2m users by 2029.
  • User penetration in the Baseball Media market will be at 0.8% in 2024.
 
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Analyst Opinion

The Baseball Media Market in Indonesia is facing a slight decline in growth rate due to factors such as low adoption of digital technologies, limited health awareness among consumers, and preference for traditional baseball coverage. This has affected its potential for significant growth within the larger Sports Market.

Customer preferences:
In Indonesia, there has been a significant increase in the popularity of baseball, particularly among the younger generation. As a result, there has been a rise in demand for baseball-related media, such as live streaming services, online news outlets, and social media content. This trend can be attributed to the growing adoption of digital media and the increasing availability of internet access in the country. Additionally, the rise of social media influencers and user-generated content has also played a significant role in shaping consumer preferences, highlighting the importance of engaging and relatable content in the baseball media market.

Trends in the market:
In Indonesia, the Baseball Media Market within the Sports Market is experiencing a rise in the use of social media as a means of promoting and consuming baseball content. This trend is expected to continue as more young Indonesians become interested in the sport and rely on social media for their main source of information. This has led to an increase in online streaming services and partnerships between baseball leagues and social media platforms. Additionally, with the rise of e-sports in Indonesia, there is potential for the integration of virtual baseball games and online broadcasting of real-life games. These trends highlight the importance for industry stakeholders to invest in digital platforms and partnerships to reach a wider audience and capitalize on the growing market.

Local special circumstances:
In Indonesia, the Baseball Media Market is heavily influenced by its strong sporting culture and growing internet and social media usage. With a large and diverse population, there is a demand for localized content and platforms that cater to specific regions and demographics. In addition, with a relatively underpenetrated market, there is potential for growth through increased accessibility and affordable pricing options. The countrys strong love for sports, coupled with its developing digital landscape, makes for a unique and promising environment for the Baseball Media Market.

Underlying macroeconomic factors:
The growth of the Baseball Media Market within the Sports Market is influenced by macroeconomic factors such as technological advancements, consumer spending patterns, and government policies that impact the overall economy. In Indonesia, the increasing level of internet and smartphone penetration among the young population has created a large potential consumer base for baseball media. Additionally, government initiatives to promote sports and increase investment in sports infrastructure have also contributed to the growth of the Baseball Market in the country. However, fluctuations in the national economy and changes in fiscal policies can also impact consumer behavior and ultimately affect the growth of the Baseball Media Market.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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