Baseball - Indonesia

  • Indonesia
  • Revenue in the Baseball market is projected to reach US$14.27m in 2025.
  • Revenue is expected to show an annual growth rate (CAGR 2025-2029) of 0.80%, resulting in a projected market volume of US$14.73m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$10,580.00m in 2025).
  • The average revenue per user (ARPU) in the Baseball market is projected to amount to US$6.47 in 2025.
  • In the Baseball market, the number of users is expected to amount to 2.2m users by 2029.
  • User penetration in the Baseball market will be at 0.8% in 2025.
 
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Analyst Opinion

The Baseball Market in Indonesia is facing negligible growth, hindered by factors such as limited media coverage, scarce merchandise options, and high ticket prices. The slow growth can be attributed to low consumer awareness and lack of government support, resulting in minimal investment opportunities. However, increasing popularity of the sport among younger generations may provide potential for future growth.

Customer preferences:
With the growth of social media and online platforms, consumers in Indonesia are becoming more engaged in the baseball scene, following players, teams, and leagues for updates and live streaming options. There is also a growing trend towards including baseball as a recreational activity in schools and communities, which has led to an increase in the purchase of baseball equipment and merchandise. Additionally, the rise of e-commerce in Indonesia has made it easier for fans to access and purchase baseball-related products, contributing to the overall growth of the baseball market.

Trends in the market:
In Indonesia, the Baseball Market within the Sports Market has seen a shift towards technology integration. This includes the use of data analytics to improve player performance and the implementation of online streaming services for fans. Additionally, there has been an increase in partnerships between baseball teams and local businesses, leading to greater exposure and potential revenue opportunities. These trends have significant implications for industry stakeholders, as they can enhance the overall fan experience and drive business growth. However, challenges such as internet connectivity and infrastructure may affect the widespread adoption of these innovations.

Local special circumstances:
In Indonesia, the Baseball Market is heavily influenced by the countrys strong love for sports and the increasing popularity of American culture. With a population of over 270 million, Indonesia boasts a large potential market for baseball. However, the sport has faced challenges in gaining mainstream popularity due to its relatively recent introduction and the dominance of traditional sports like soccer and badminton. Additionally, the countrys strict licensing regulations for foreign players has led to limited access to top international talent, hindering the growth of the baseball market in Indonesia.

Underlying macroeconomic factors:
The growth of the Baseball Market within the Sports Market market in Indonesia is significantly influenced by macroeconomic factors such as the countrys economic stability, government policies, and consumer spending trends. Indonesias growing middle class and rising disposable income have resulted in increased spending on sports and leisure activities, including baseball. Additionally, the governments initiatives to promote sports tourism and infrastructure development have further boosted the growth of the market. However, challenges such as high production and import costs and limited access to funding for small businesses may hinder market growth. As global economic trends and national economic health continue to improve, coupled with government support and increasing consumer demand, the Baseball Market in Indonesia is poised for significant growth in the coming years.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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