In-game Advertising - Oman

  • Oman
  • Oman's In-game Advertising market market is forecasted to achieve a revenue of US$18.58m in 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 5.09%, leading to a projected market volume of US$23.82m by 2029.
  • The average revenue per user (ARPU) is projected to reach US$13.30.
  • When compared globally, in China is expected to generate the highest revenue, amounting to US$46,610.00m in 2024.
  • In Oman, the In-game Advertising market is rapidly growing, leveraging the country's tech-savvy population and increasing digital connectivity for targeted brand promotions.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Oman is experiencing significant growth and development in recent years.

Customer preferences:
As the gaming industry continues to expand and evolve, the demand for in-game advertising in Oman has also increased. This can be attributed to the preferences of the younger population who are avid gamers and spend a significant amount of time playing video games. With the rise of mobile gaming and the popularity of online multiplayer games, advertisers have recognized the potential of reaching a large and engaged audience through in-game advertising.

Trends in the market:
One of the key trends in the in-game advertising market in Oman is the integration of native advertising within the gaming environment. Native advertising seamlessly blends with the game content, providing a non-disruptive and immersive experience for the players. This type of advertising allows brands to effectively communicate their message without interrupting the gameplay, resulting in higher engagement and brand recall. Another trend in the market is the use of programmatic advertising technology. Programmatic advertising enables advertisers to target specific demographics and deliver personalized ads based on the player's behavior and interests. This allows for more efficient and effective ad placements, maximizing the return on investment for advertisers.

Local special circumstances:
Oman has a growing gaming community, with a significant number of gamers actively participating in various gaming platforms. This presents a unique opportunity for advertisers to tap into this captive audience and promote their products or services through in-game advertising. Additionally, the gaming culture in Oman is becoming more mainstream and socially accepted, further driving the demand for in-game advertising.

Underlying macroeconomic factors:
The growing economy of Oman plays a crucial role in the development of the in-game advertising market. With a stable economic environment and increasing disposable income, consumers are more likely to spend on leisure activities such as gaming. This creates a favorable market for advertisers to invest in in-game advertising and reach a larger audience. Furthermore, the advancements in technology and the availability of high-speed internet have made gaming more accessible to a wider population in Oman. This has led to an increase in the number of gamers and the amount of time spent playing games, creating a fertile ground for in-game advertising. In conclusion, the In-game Advertising market in Oman is witnessing significant growth due to the preferences of the younger population, the integration of native advertising, the use of programmatic advertising technology, the growing gaming community, and the underlying macroeconomic factors. As the gaming industry continues to thrive and evolve, in-game advertising in Oman is expected to further expand and provide new opportunities for advertisers to connect with their target audience.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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