Download Games - Oman

  • Oman
  • The country in Oman is expected to see the Download Games market market's revenue reach US$15.01m by 2024.
  • This sector is anticipated to display an annual growth rate (CAGR 2024-2029) of 2.18%, leading to a projected market volume of US$16.72m by 2029.
  • By 2029, the number of users in the Download Games market market in Oman is forecasted to be 0.8m users.
  • User penetration is set to be 17.5% in 2024 and is projected to decrease to 16.7% by 2029.
  • When compared globally, the in the United States will generate the most revenue, amounting to US$5,054.00m in 2024.
  • The average revenue per user (ARPU) in the Download Games market market in Oman is expected to be US$18.21 in 2024.
  • Oman's Download Games market is experiencing a surge in demand, with more local developers creating culturally relevant content for gamers in the region.

Key regions: India, Japan, China, Europe, France

 
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Analyst Opinion

The Download Games market in Oman has been experiencing significant growth in recent years, driven by the increasing popularity of mobile gaming and the growing availability of high-speed internet access in the country.

Customer preferences:
Omani consumers have shown a strong preference for mobile gaming, as it provides them with the convenience and flexibility to play games anytime and anywhere. This preference for mobile gaming is reflected in the increasing number of smartphone users in Oman, as well as the growing demand for mobile data plans.

Trends in the market:
One of the key trends in the Download Games market in Oman is the rise of free-to-play games. These games are highly popular among Omani consumers as they can be downloaded and played for free, with the option to make in-app purchases for additional features or virtual items. This freemium model has proven to be highly successful in engaging and monetizing users in Oman. Another trend in the market is the increasing popularity of multiplayer online games. Omani gamers are increasingly seeking social interactions and competitive gameplay experiences. This has led to a growing demand for online multiplayer games, where players can connect with friends and compete against other players from around the world.

Local special circumstances:
One of the unique factors influencing the Download Games market in Oman is the country's cultural and religious norms. Oman is a conservative Muslim country, and there are certain restrictions on content that may be deemed inappropriate or offensive. Game developers and publishers need to be mindful of these cultural sensitivities and ensure that their games comply with local regulations.

Underlying macroeconomic factors:
The growth of the Download Games market in Oman is also supported by favorable macroeconomic factors. The country has a young population, with a high percentage of tech-savvy individuals who are willing to spend on digital entertainment. Additionally, the government of Oman has been investing in the development of the information technology sector, which has resulted in improved internet infrastructure and increased access to high-speed internet. In conclusion, the Download Games market in Oman is experiencing significant growth due to the increasing popularity of mobile gaming, the rise of free-to-play games, and the growing demand for multiplayer online gaming experiences. The cultural and religious norms in Oman also play a role in shaping the market, and game developers need to be mindful of these sensitivities. Overall, the market is supported by favorable macroeconomic factors, including a young population and government investments in the information technology sector.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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