Games Live Streaming - Oman

  • Oman
  • In Oman, the revenue in the Games Live Streaming market market is forecasted to reach US$12.40m by 2024.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.20%, leading to a projected market volume of US$16.75m by 2029.
  • By 2029, the number of users in the Games Live Streaming market market in Oman is expected to reach 1.3m users.
  • The user penetration is projected to be 20.0% in 2024 and is estimated to reach 25.5% by 2029.
  • When compared globally, in China is expected to generate the highest revenue in the market, amounting to US$2,581.00m in 2024.
  • The average revenue per user (ARPU) in the Games Live Streaming market market in Oman is forecasted to be US$13.13 in 2024.
  • Oman's growing interest in Games Live Streaming is reshaping the media market landscape with innovative content and engaging viewer experiences.

Key regions: Japan, China, Europe, France, Germany

 
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Analyst Opinion

The Games Live Streaming market in Oman is witnessing significant growth and development in recent years.

Customer preferences:
Customers in Oman are increasingly turning to live streaming platforms to watch and engage with their favorite games. This shift in preference can be attributed to several factors. Firstly, live streaming allows gamers to watch their favorite games in real-time, providing a more immersive and interactive experience. Additionally, live streaming platforms often provide a space for gamers to connect with each other, fostering a sense of community and enabling them to share tips, strategies, and experiences. Furthermore, the convenience of being able to access live streams from any device, whether it be a smartphone, tablet, or computer, has made it easier for customers to engage with their favorite games whenever and wherever they want.

Trends in the market:
One of the key trends in the Games Live Streaming market in Oman is the increasing popularity of e-sports. E-sports refers to competitive video gaming, where professional gamers compete against each other in tournaments and leagues. These e-sports events are often streamed live, attracting a large audience of gaming enthusiasts. The growing popularity of e-sports in Oman has led to an increase in the demand for live streaming platforms that cater specifically to e-sports content. This trend is expected to continue as e-sports gains more recognition and support in the country. Another trend in the market is the rise of local gaming influencers and content creators. These individuals have gained a significant following on social media platforms and live streaming platforms by creating and sharing gaming-related content. Their influence and reach have made them valuable partners for brands and advertisers looking to target the gaming audience in Oman. As a result, there has been an increase in collaborations between gaming influencers and brands, leading to the monetization of live streaming platforms through sponsorships and advertisements.

Local special circumstances:
One of the unique aspects of the Games Live Streaming market in Oman is the cultural significance of gaming. Gaming has become a popular form of entertainment and a way for individuals to escape from the pressures of daily life. In Oman, gaming is often seen as a social activity, with friends and family gathering to play games together. This cultural context has contributed to the growth of the live streaming market, as individuals seek to connect with others who share their passion for gaming.

Underlying macroeconomic factors:
The growth of the Games Live Streaming market in Oman can also be attributed to the increasing availability and affordability of high-speed internet connections. As internet infrastructure continues to improve in the country, more individuals have access to reliable internet connections, enabling them to stream games seamlessly. Additionally, the rising disposable income and purchasing power of consumers in Oman have made it easier for them to invest in gaming equipment and subscriptions to live streaming platforms. In conclusion, the Games Live Streaming market in Oman is experiencing significant growth and development due to customer preferences for immersive and interactive gaming experiences, the popularity of e-sports, the rise of local gaming influencers, and the cultural significance of gaming in the country. These trends, coupled with underlying macroeconomic factors such as improved internet infrastructure and increased disposable income, are driving the growth of the market in Oman.

Methodology

Data coverage:

Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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