Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Media
  4. Games

Gaming Hardware - Baltics

Baltics
  • In the Baltics, revenue in the Gaming Hardware market market is projected to reach US$142.60m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.25%, leading to a projected market volume of US$193.00m by 2029.
  • Within the Gaming Hardware market market in the Baltics, the number of users is anticipated to amount to 155.8k users by 2029.
  • User penetration is forecasted to be 2.5% in 2024 and is expected to increase to 2.8% by 2029.
  • The average revenue per user (ARPU) in this region is projected to be US$970.80.
  • In a global context, the majority of revenue will be generated China, with an expected revenue of US$33.31bn in 2024.
  • The gaming hardware market in the Baltics is experiencing a surge in demand as local consumers increasingly prioritize high-performance equipment for competitive gaming.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
No results

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in Baltics is experiencing significant growth and development in recent years.

Customer preferences:
Customers in the Baltics have shown a strong preference for high-quality gaming hardware products. They are willing to invest in top-of-the-line gaming equipment to enhance their gaming experience. This includes gaming consoles, gaming PCs, gaming accessories, and virtual reality (VR) devices. The demand for gaming hardware in the Baltics is driven by a growing gaming community that values the latest technology and immersive gaming experiences.

Trends in the market:
One of the key trends in the gaming hardware market in the Baltics is the rising popularity of gaming PCs. Gaming PCs offer superior graphics, processing power, and customization options compared to gaming consoles. As a result, many gamers in the Baltics are opting for gaming PCs to enjoy a more immersive and high-performance gaming experience. Additionally, the demand for gaming accessories such as gaming keyboards, mice, and headsets is also on the rise, as gamers seek to enhance their gameplay and communication capabilities.

Local special circumstances:
The Baltics have a vibrant gaming culture, with a large number of gaming enthusiasts and professional gamers. This has created a strong demand for gaming hardware in the region. Furthermore, the availability of high-speed internet and the presence of gaming cafes and esports events have contributed to the growth of the gaming hardware market in the Baltics. These factors have created a conducive environment for the development of the gaming industry and the demand for gaming hardware.

Underlying macroeconomic factors:
The growing economy and increasing disposable income in the Baltics have played a significant role in the development of the gaming hardware market. As people have more money to spend, they are willing to invest in high-quality gaming equipment. Additionally, the increasing penetration of smartphones and internet connectivity has made gaming more accessible to a wider audience, further fueling the demand for gaming hardware. In conclusion, the gaming hardware market in the Baltics is experiencing significant growth and development due to customer preferences for high-quality gaming equipment, the rising popularity of gaming PCs, the vibrant gaming culture, and the underlying macroeconomic factors such as a growing economy and increasing disposable income. As the gaming industry continues to evolve and technology advances, the demand for gaming hardware in the Baltics is expected to further increase in the coming years.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

Contact

Get in touch with us. We are happy to help.