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Download Games - South America

South America
  • Revenue in the Download Games market market in South America is projected to reach US$973.20m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.48%, resulting in a projected market volume of US$1.27bn by 2029.
  • In South America, the number of users in the Download Games market market is expected to amount to 89.6m users by 2029.
  • User penetration in South America will be 20.9% in 2024 and is expected to hit 21.1% by 2029.
  • In global comparison, most revenue will be generated the United States (US$5.05bn in 2024).
  • The average revenue per user (ARPU) in the Download Games market market in South America is projected to amount to US$11.27 in 2024.
  • In South America, the download games market is experiencing a surge in popularity, driven by increasing internet accessibility and a growing demand for mobile gaming.

Definition:

Download games refer to video games that are purchased and downloaded digitally over the internet, rather than being obtained through physical copies. This method allows players to access games directly on their gaming devices, such as consoles, computers, or mobile devices, without the need for physical discs or cartridges. Download games often include a wide variety of genres and titles, ranging from indie games to blockbuster releases, and are distributed through various digital storefronts or platforms. Players can enjoy the convenience of instant access to their games and often benefit from additional content, updates, and online features provided by the publishers.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through purchases. Key players in the market are companies, such as Electronic Arts (EA), Activision Blizzard, and Ubisoft.

In-Scope

  • Online sales of video games for gaming consoles or PCs/laptops via direct downloads such as Electronic Arts (EA), Activision Blizzard, and Ubisoft

Out-Of-Scope

  • Physical video game sales
  • Demo/trial-versions of video games
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Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Download Games market in South America has experienced significant growth in recent years, driven by changing customer preferences and local special circumstances. Customer preferences in the region have shifted towards digital gaming, with a growing demand for downloadable games. This can be attributed to several factors, including the increasing availability of high-speed internet connections and the rise of smartphones and other mobile devices. As a result, consumers are increasingly opting to download games directly to their devices, rather than purchasing physical copies. This trend is expected to continue as the region's digital infrastructure continues to improve and more consumers gain access to affordable internet services. In addition to the shift towards digital gaming, there are several trends shaping the Download Games market in South America. One notable trend is the growing popularity of free-to-play games, which allow users to download and play games for free, but offer in-game purchases and advertisements as a source of revenue. This business model has proven to be successful in South America, as it allows gamers to access a wide range of games without the need for upfront payment. Furthermore, the region's relatively young population, which is more likely to engage in gaming activities, has contributed to the success of this model. Another trend in the market is the increasing focus on localized content. South American gamers have shown a preference for games that are developed specifically for their region, with localized language options, cultural references, and gameplay elements. This trend reflects the region's unique cultural diversity and the desire for games that resonate with local players. Game developers and publishers have responded to this demand by creating localized versions of popular games, as well as developing new games that cater specifically to the South American market. Local special circumstances also play a role in the development of the Download Games market in South America. Economic factors, such as the relatively low purchasing power of consumers in some countries, have contributed to the popularity of free-to-play games and the demand for affordable gaming options. Additionally, the region's large youth population, which is more likely to engage in gaming activities, has created a favorable market for downloadable games. Underlying macroeconomic factors, such as the overall economic growth and stability of the region, also play a role in the development of the Download Games market in South America. As the region's economies continue to grow, consumers have more disposable income to spend on entertainment, including downloadable games. Furthermore, the increasing availability of high-speed internet connections and the expansion of mobile networks have made it easier for consumers to access and download games. Overall, the Download Games market in South America is experiencing strong growth due to changing customer preferences, the adoption of digital gaming, and local special circumstances. As the region's digital infrastructure continues to improve and more consumers gain access to affordable internet services, the market is expected to continue its upward trajectory. Game developers and publishers who understand and cater to the unique preferences and circumstances of the South American market are well-positioned to capitalize on this growth.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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