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Download Games - Egypt

Egypt
  • In Egypt, revenue in the Download Games market market is projected to reach US$183.10m in 2024.
  • This revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 7.47%, leading to a projected market volume of US$262.60m by 2029.
  • By 2029, the number of users in Egypt's Download Games market market is anticipated to amount to 19.4m users.
  • User penetration in the country will be 14.2% in 2024 and is expected to increase to 15.7% by 2029.
  • In a global context, most revenue in the Download Games market market will be generated the United States, with an impressive figure of US$5.05bn in 2024.
  • The average revenue per user (ARPU) in Egypt's Download Games market market is projected to be US$11.23 in 2024.
  • Egypt's download games market is witnessing a surge in popularity, driven by increasing smartphone penetration and a growing youth demographic eager for digital entertainment.

Definition:

Download games refer to video games that are purchased and downloaded digitally over the internet, rather than being obtained through physical copies. This method allows players to access games directly on their gaming devices, such as consoles, computers, or mobile devices, without the need for physical discs or cartridges. Download games often include a wide variety of genres and titles, ranging from indie games to blockbuster releases, and are distributed through various digital storefronts or platforms. Players can enjoy the convenience of instant access to their games and often benefit from additional content, updates, and online features provided by the publishers.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through purchases. Key players in the market are companies, such as Electronic Arts (EA), Activision Blizzard, and Ubisoft.

In-Scope

  • Online sales of video games for gaming consoles or PCs/laptops via direct downloads such as Electronic Arts (EA), Activision Blizzard, and Ubisoft

Out-Of-Scope

  • Physical video game sales
  • Demo/trial-versions of video games
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Download Games market in Egypt has experienced significant growth in recent years, driven by changing customer preferences and local special circumstances. Customer preferences in the Download Games market in Egypt have shifted towards mobile gaming, with an increasing number of Egyptians owning smartphones. This has led to a rise in the demand for mobile games, as they offer convenience and accessibility. Additionally, Egyptians are increasingly looking for games that are localized and culturally relevant, reflecting their own experiences and traditions. This has created opportunities for game developers to cater to the specific needs and interests of the Egyptian market. Trends in the market show a growing interest in multiplayer and online gaming. Egyptians are increasingly connecting with friends and family through online gaming platforms, creating a social aspect to the gaming experience. This trend is fueled by the improving internet infrastructure in Egypt, which has made online gaming more accessible to a larger population. Furthermore, the rise of esports and competitive gaming has also contributed to the growth of the Download Games market in Egypt, as more Egyptians are participating in and watching professional gaming tournaments. Local special circumstances in Egypt have also played a role in the development of the Download Games market. The country has a young population, with a large percentage of Egyptians being under the age of 30. This demographic is more likely to engage with digital entertainment, including mobile games. Additionally, the availability of affordable smartphones and data plans has made it easier for Egyptians to access and download games. Underlying macroeconomic factors have also contributed to the growth of the Download Games market in Egypt. The country has experienced economic stability and growth in recent years, leading to increased disposable income for many Egyptians. This has allowed them to spend more on leisure activities, including gaming. Furthermore, the government has implemented policies to support the digital economy, including the development of technology parks and incentives for tech startups. This has created a favorable environment for game developers and has encouraged investment in the Download Games market. In conclusion, the Download Games market in Egypt has experienced significant growth due to changing customer preferences, local special circumstances, and underlying macroeconomic factors. The shift towards mobile gaming, the rise of multiplayer and online gaming, the young population, and the government's support for the digital economy have all contributed to the development of the market. As these trends continue, the Download Games market in Egypt is expected to further expand in the coming years.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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