Cloud Gaming - EAEU

  • EAEU
  • Revenue in the Cloud Gaming market market within the EAEU is projected to reach US$69.93m in 2024.
  • Revenue in this region is expected to show an annual growth rate (CAGR 2024-2029) of 27.03%, resulting in a projected market volume of US$231.30m by 2029.
  • In the Cloud Gaming market market in the EAEU, the number of readers is expected to amount to 6.2m users by 2029.
  • User penetration in the EAEU will be 2.7% in 2024 and is expected to hit 3.4% by 2029.
  • The average revenue per user (ARPU) in the EAEU is expected to amount to US$14.17.
  • In global comparison, most revenue will be generated the United States (US$1,938.00m in 2024).
  • Cloud gaming in the EAEU is gaining traction as local providers invest in infrastructure to enhance accessibility and improve user experiences.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Region
 
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Analyst Opinion

The Cloud Gaming market in the Eurasian Economic Union (EAEU) is experiencing significant growth and development.

Customer preferences:
Customers in the EAEU are increasingly drawn to the convenience and flexibility of cloud gaming. With the rise of high-speed internet connectivity and the proliferation of smartphones and other mobile devices, gamers are looking for ways to access their favorite games anytime, anywhere. Cloud gaming allows them to do just that, as it eliminates the need for expensive gaming consoles or high-end PCs. Instead, gamers can simply stream games directly to their devices, saving both money and space.

Trends in the market:
One of the key trends in the EAEU cloud gaming market is the increasing availability of local and regional game content. While international games remain popular, local developers are creating games specifically tailored to the preferences and cultural nuances of the EAEU region. This localization of content is driving the adoption of cloud gaming among local gamers, as they can now enjoy games that resonate with their own experiences and interests. Another trend in the EAEU cloud gaming market is the growing popularity of subscription-based gaming services. These services offer gamers access to a wide range of games for a fixed monthly fee. This model appeals to customers who want to explore different games without committing to purchasing each one individually. Subscription services also often provide additional benefits such as exclusive content or early access to new releases, further enticing gamers to choose cloud gaming over traditional gaming methods.

Local special circumstances:
One of the unique aspects of the EAEU cloud gaming market is the diversity of languages and cultures within the region. This presents both opportunities and challenges for cloud gaming providers. On one hand, catering to the specific needs and preferences of each country within the EAEU can help providers gain a competitive edge. On the other hand, it requires significant localization efforts to ensure that games and platforms are accessible and appealing to gamers across the region.

Underlying macroeconomic factors:
The growth of the cloud gaming market in the EAEU is also influenced by macroeconomic factors. The region has seen steady economic growth in recent years, which has led to an increase in disposable income among consumers. This means that more people have the financial means to invest in gaming and entertainment. Additionally, the EAEU has made significant investments in improving internet infrastructure, which has resulted in faster and more reliable internet connections. This has created a favorable environment for cloud gaming to thrive, as gamers can now enjoy seamless streaming experiences without interruption. In conclusion, the Cloud Gaming market in the EAEU is experiencing growth and development driven by customer preferences for convenience and flexibility, the availability of local and regional game content, the popularity of subscription-based gaming services, and the underlying macroeconomic factors of economic growth and improved internet infrastructure.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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