Cinema - EAEU

  • EAEU
  • In the EAEU, revenue in the Cinema market is projected to reach US$3.09bn in 2024.
  • This revenue is anticipated to exhibit an annual growth rate of 3.72% from 2024 to 2029, resulting in a projected market volume of US$3.71bn by 2029.
  • By 2029, the number of viewers in the Cinema market within the EAEU is expected to amount to 95.0m users.
  • User penetration in the Cinema market will be 47.7% in 2024 and is forecasted to rise to 52.1% by 2029.
  • The average revenue per viewer in the EAEU is anticipated to reach US$35.43.
  • In a global context, the majority of revenue will be generated the United States, with an expected figure of US$20,980.00m in 2024.
  • In the EAEU, cinema is increasingly recognized as a vital cultural export, with a growing focus on regional storytelling and international collaboration.

Key regions: Europe, France, Asia, United Kingdom, Germany

 
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Analyst Opinion

The Cinema market in EAEU has been experiencing significant growth in recent years, driven by changing customer preferences, emerging market trends, and local special circumstances. Customer preferences have shifted towards a more immersive and experiential cinema experience, with a growing demand for premium formats such as IMAX and 4D. This trend is not unique to the EAEU region, as it is also seen worldwide, with audiences seeking out unique and memorable experiences in a highly competitive entertainment landscape. Trends in the market indicate a growing number of cinema screens and multiplexes across the EAEU countries. This expansion is fueled by increased urbanization, rising disposable incomes, and a growing middle class. As more people move to cities and have higher incomes, they are willing to spend more on leisure activities such as going to the cinema. The EAEU countries are also witnessing a surge in international film releases, with Hollywood blockbusters and local productions attracting large audiences. This trend is driven by the increasing popularity of global cinema and the rising influence of EAEU countries in the international film industry. Local special circumstances play a significant role in the development of the cinema market in the EAEU. Each country in the region has its own unique cultural and social factors that shape the cinema industry. For example, in Kazakhstan, there has been a strong emphasis on promoting local cinema and supporting domestic film production. This has led to the growth of a vibrant film industry, with a focus on producing high-quality films that resonate with local audiences. In Russia, the government has implemented various initiatives to support the cinema industry, including tax incentives for film production and the construction of modern cinema complexes. Underlying macroeconomic factors also contribute to the growth of the cinema market in the EAEU. Economic stability and growth in the region have created a favorable environment for investment in the entertainment sector. As the economies of EAEU countries continue to expand, more resources are being allocated to the development of cinema infrastructure and the production of high-quality films. Additionally, the increasing integration of the EAEU countries with the global economy has opened up new opportunities for international film collaborations and co-productions. In conclusion, the Cinema market in EAEU is experiencing remarkable growth due to changing customer preferences, emerging market trends, local special circumstances, and underlying macroeconomic factors. The demand for immersive and experiential cinema experiences, the expansion of cinema screens and multiplexes, the promotion of local film industries, and the favorable economic environment all contribute to the development of the cinema market in the EAEU region. As the industry continues to evolve, it is expected to become an increasingly important part of the entertainment landscape in the EAEU countries.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Cinema market, which comprises revenues from box office, advertsing and concessions. The market includes both consumer and advertising spending. All monetary figures refer to consumer spending on tickets and concessions. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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