Gaming Hardware - EAEU

  • EAEU
  • In the EAEU, revenue in the Gaming Hardware market market is projected to reach US$2.91bn in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 13.95%, leading to a projected market volume of US$5.59bn by 2029.
  • Within the Gaming Hardware market market in the EAEU, the number of users is anticipated to amount to 5.3m users by 2029.
  • User penetration in the EAEU will be 2.2% in 2024 and is expected to increase to 2.9% by 2029.
  • The average revenue per user (ARPU) in this region is expected to reach US$0.73k.
  • In a global context, the highest revenue will be generated China, which is projected to amount to US$33,310.00m in 2024.
  • The EAEU gaming hardware market is witnessing a surge in demand driven by growing digital entertainment consumption and a vibrant eSports community.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in EAEU is experiencing significant growth and development. Customer preferences are shifting towards high-performance gaming devices, driving demand for advanced gaming hardware. Additionally, local special circumstances and underlying macroeconomic factors are contributing to the expansion of the market. Customer preferences in the EAEU region are increasingly focused on high-performance gaming hardware. Gamers are seeking devices that can handle demanding graphics and processing requirements, resulting in a growing demand for powerful gaming PCs, gaming laptops, and gaming consoles. This trend is driven by the increasing popularity of graphic-intensive games and the desire for smooth gameplay experiences. As a result, manufacturers are investing in research and development to create innovative gaming hardware that meets the evolving needs of customers in the EAEU region. Trends in the market indicate a strong growth trajectory for the Gaming Hardware industry in the EAEU region. The market is witnessing a rise in the number of gamers, both casual and professional, leading to an increased demand for gaming hardware. The availability of high-speed internet and the proliferation of online gaming platforms are further fueling this growth. Additionally, the EAEU region is witnessing a rise in eSports events and tournaments, creating a need for advanced gaming hardware among professional gamers. These trends are driving manufacturers to introduce cutting-edge gaming hardware with enhanced features and capabilities. Local special circumstances in the EAEU region contribute to the development of the Gaming Hardware market. The region has a large population of tech-savvy individuals who are passionate about gaming. This demographic factor, combined with the increasing disposable income of consumers, has created a favorable environment for the growth of the gaming hardware industry. Moreover, the EAEU region has a strong gaming culture, with gaming cafes and gaming communities thriving in many countries. This culture fosters a demand for high-quality gaming hardware, driving the market forward. Underlying macroeconomic factors also play a role in the development of the Gaming Hardware market in the EAEU region. The region has experienced steady economic growth, leading to an increase in personal income and purchasing power. As a result, consumers are willing to invest in premium gaming hardware to enhance their gaming experiences. Additionally, the EAEU region is witnessing a rise in digitalization and technological advancements, creating a favorable environment for the gaming hardware industry to thrive. In conclusion, the Gaming Hardware market in the EAEU region is experiencing significant growth and development. Customer preferences for high-performance gaming hardware, coupled with local special circumstances and underlying macroeconomic factors, are driving the expansion of the market. Manufacturers are responding to these trends by introducing innovative gaming hardware to meet the evolving needs of gamers in the EAEU region.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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