In-game Advertising - EAEU

  • EAEU
  • In the EAEU, revenue in the In-game Advertising market market is projected to reach US$0.50bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.86%, resulting in a projected market volume of US$0.73bn by 2029.
  • The average revenue per user (ARPU) in the EAEU is expected to amount to US$10.49.
  • In global comparison, the majority of revenue will be generated China, which is anticipated to reach US$46,610.00m in 2024.
  • In the EAEU, in-game advertising is gaining traction as a favored method for brands to engage younger audiences in an increasingly digital landscape.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in EAEU is experiencing significant growth and development.

Customer preferences:
Customers in the EAEU region are increasingly embracing in-game advertising as a way to monetize and enhance their gaming experience. In-game advertising allows developers to offer free or low-cost games to players, while still generating revenue through advertisements. This appeals to customers who are looking for affordable gaming options and are willing to engage with advertisements in exchange for access to games.

Trends in the market:
One of the key trends in the In-game Advertising market in EAEU is the increasing use of targeted advertising. Advertisers are leveraging data analytics and user behavior insights to deliver personalized and relevant ads to gamers. This not only improves the effectiveness of the advertisements but also enhances the overall gaming experience for players. By displaying ads that align with the interests and preferences of gamers, advertisers are able to capture their attention and drive higher engagement. Another trend in the market is the rise of native advertising within games. Native ads seamlessly integrate into the gaming environment, making them less intrusive and more appealing to players. This type of advertising is often integrated into the storyline or game mechanics, creating a more immersive and enjoyable experience for gamers. As a result, native advertising is gaining popularity among both advertisers and gamers in the EAEU region.

Local special circumstances:
The In-game Advertising market in the EAEU region is influenced by several local special circumstances. One of the key factors is the growing popularity of mobile gaming. Mobile devices are the primary gaming platform for many people in the region, and advertisers are capitalizing on this trend by focusing their advertising efforts on mobile games. Mobile in-game advertising offers a highly targeted and cost-effective way to reach a large audience of mobile gamers in the EAEU region. Additionally, cultural preferences and local regulations also impact the In-game Advertising market in EAEU. Advertisers need to consider cultural sensitivities and preferences when designing their ad campaigns to ensure they resonate with the target audience. Furthermore, regulations governing advertising practices vary across the EAEU countries, and advertisers need to navigate these differences to comply with local laws and regulations.

Underlying macroeconomic factors:
The growth of the In-game Advertising market in EAEU is also driven by underlying macroeconomic factors. The region has witnessed a steady increase in disposable income and purchasing power, which has led to a greater demand for gaming products and services. As more people in the EAEU region have access to smartphones and the internet, the potential audience for in-game advertising continues to expand. Furthermore, the gaming industry as a whole is experiencing significant growth globally, and the EAEU region is no exception. This growth is fueled by technological advancements, increasing accessibility, and a shift in consumer preferences towards digital entertainment. As the gaming industry continues to thrive, the In-game Advertising market in EAEU is expected to grow in tandem, presenting new opportunities for advertisers and game developers alike.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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