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Cloud Gaming - CIS

CIS
  • In the CIS region, revenue in the Cloud Gaming market market is projected to reach US$69.93m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 27.03%, resulting in a projected market volume of US$231.30m by 2029.
  • In this market, the number of readers in the CIS is anticipated to amount to 6.2m users by 2029.
  • User penetration in the CIS will be 2.0% in 2024 and is expected to hit 2.5% by 2029.
  • The average revenue per user (ARPU) in the CIS is expected to amount to US$14.17.
  • In global comparison, most revenue will be generated the United States (US$1.94bn in 2024).
  • Cloud gaming in the CIS region is increasingly attracting investment, driven by a surge in demand for digital entertainment and improved internet infrastructure.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market in CIS is experiencing significant growth and development due to several key factors. Customer preferences for convenient and accessible gaming experiences, along with the increasing availability of high-speed internet and advancements in technology, are driving the growth of the market in the region.

    Customer preferences:
    Customers in CIS are increasingly seeking convenient and accessible gaming experiences. Cloud gaming allows users to play games on various devices without the need for expensive gaming hardware. This appeals to a wide range of gamers, including casual players who may not want to invest in gaming consoles or high-end PCs. The ability to access games instantly and play them on-demand is a major draw for customers in the region.

    Trends in the market:
    One of the key trends in the Cloud Gaming market in CIS is the rise of subscription-based gaming services. These services offer users access to a library of games for a monthly fee, eliminating the need to purchase individual games. This model has gained popularity in the region as it provides gamers with a wide variety of games to choose from at a more affordable price. Another trend in the market is the increasing adoption of mobile cloud gaming. With the widespread use of smartphones in CIS, mobile gaming has become incredibly popular. Cloud gaming services that offer mobile compatibility allow users to play high-quality games on their smartphones without the need for powerful hardware. This trend is driving the growth of cloud gaming in the region, as more and more gamers are opting for mobile gaming experiences.

    Local special circumstances:
    The Cloud Gaming market in CIS is also influenced by local special circumstances. One such circumstance is the relatively high cost of gaming hardware in the region. Purchasing gaming consoles or high-end PCs can be expensive for many customers, making cloud gaming an attractive alternative. Additionally, the region's vast geographical area and diverse population make cloud gaming an ideal solution for bringing gaming experiences to remote areas with limited access to gaming infrastructure.

    Underlying macroeconomic factors:
    The growth of the Cloud Gaming market in CIS is also supported by underlying macroeconomic factors. The region has seen a steady increase in internet penetration and access to high-speed internet, which is essential for cloud gaming. As more people gain access to reliable internet connections, the potential customer base for cloud gaming expands. Furthermore, advancements in technology, such as the development of 5G networks, are expected to further fuel the growth of cloud gaming in the region. The increased speed and bandwidth offered by 5G networks will enhance the overall gaming experience and enable more seamless cloud gaming. In conclusion, the Cloud Gaming market in CIS is experiencing significant growth and development due to customer preferences for convenient and accessible gaming experiences, along with advancements in technology and the availability of high-speed internet. Subscription-based gaming services and mobile cloud gaming are among the key trends driving the market, while the relatively high cost of gaming hardware and the region's vast geographical area contribute to the appeal of cloud gaming. Underlying macroeconomic factors, such as increasing internet penetration and advancements in technology, further support the growth of the market in the region.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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