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Gaming Hardware - CIS

CIS
  • In the CIS region, revenue in the Gaming Hardware market market is projected to reach US$3.27bn in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 13.37%, leading to a projected market volume of US$6.12bn by 2029.
  • The number of users in the Gaming Hardware market market within the CIS is anticipated to amount to 6.3m users by 2029.
  • User penetration is forecasted to be 2.0% in 2024 and is expected to increase to 2.6% by 2029.
  • The average revenue per user (ARPU) in the CIS is expected to be US$684.90.
  • In a global context, the most revenue will be generated China, with an expected figure of US$33.31bn in 2024.
  • In the CIS region, the gaming hardware market is witnessing a surge in demand, driven by a growing interest in competitive gaming and eSports.

Definition:

The gaming hardware market encompasses various physical components and peripherals tailored to enhance the gaming experience. These hardware elements are meticulously designed to cater to the demanding requirements of modern video games, providing players with smoother gameplay, enhanced visual fidelity, and immersive interactions.

Structure:

The market has three different parts, namely, Gaming PCs and Laptops, which focuses on revenues coming solely from gaming products. Additionally, the market includes Gaming Consoles, where all revenues from gaming consoles are included. Lastely, Gaming Accessories included all revenues from different components, for instance gaming graphics cards or processors.

Additional information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through consumer spending. Market numbers for Gaming Consoles are also featured in the Consumer Market Insights, as well as data on PCs, laptops, keyboards, headphones and speakers. Key players in the market are companies, such as Nvidia, Alienware or Nintendo. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Gaming consoles, such as Nintendo Switch
  • Gaming PCs & Laptops, such as Alienware gaming PCs
  • Gaming accessories, such as a graphic card from Nvidia

Out-Of-Scope

  • Revenue from digital video games, such as Call of Duty
  • In-game purchases from video games, such as purchases in Fortnite
  • Advertising and sponsorship revenues, such as Razer sponsorship with eSport teams
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Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Nov 2024

Source: Statista Market Insights

Most recent update: Nov 2024

Source: Statista Market Insights

Analyst Opinion

The Gaming Hardware market in CIS is experiencing significant growth, driven by the increasing popularity of gaming and the rising disposable income of consumers in the region.

Customer preferences:
Customers in CIS have shown a strong preference for high-performance gaming hardware, including gaming PCs, gaming laptops, and gaming accessories. The demand for these products is driven by the desire for immersive gaming experiences and the need for powerful hardware to run the latest games. Additionally, customers in CIS are increasingly interested in gaming peripherals such as gaming keyboards, mice, and headsets, as they enhance gameplay and provide a competitive edge.

Trends in the market:
One of the key trends in the Gaming Hardware market in CIS is the growing demand for gaming laptops. These portable devices offer the flexibility to game on the go, which is particularly appealing to the younger generation of gamers who are constantly on the move. Gaming laptops are becoming more affordable and powerful, making them an attractive option for gamers in CIS. Another trend in the market is the increasing popularity of eSports. Competitive gaming has gained significant traction in CIS, with a growing number of professional gamers and eSports tournaments being held in the region. This has created a demand for high-performance gaming hardware that can support the intense requirements of competitive gaming.

Local special circumstances:
One of the unique aspects of the Gaming Hardware market in CIS is the strong presence of local gaming hardware manufacturers. These companies cater specifically to the needs and preferences of the local market, offering products that are tailored to the region's gaming culture. This has created a sense of loyalty among customers, who prefer to support local brands.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in CIS can be attributed to several underlying macroeconomic factors. Firstly, the increasing disposable income of consumers in the region has allowed them to spend more on leisure activities, including gaming. This has led to a higher demand for gaming hardware. Secondly, the improving internet infrastructure in CIS has made online gaming more accessible to a larger population. This has resulted in a larger pool of potential customers for gaming hardware manufacturers. Lastly, the growing popularity of gaming as a form of entertainment has contributed to the growth of the market. Gaming has become a mainstream activity, attracting a wider audience and driving the demand for gaming hardware. In conclusion, the Gaming Hardware market in CIS is experiencing significant growth due to the increasing popularity of gaming, the rising disposable income of consumers, and the presence of local gaming hardware manufacturers. The market is characterized by a strong preference for high-performance gaming hardware, a growing demand for gaming laptops, and the increasing popularity of eSports. These trends are driven by customer preferences for immersive gaming experiences, the need for powerful hardware, and the desire to support local brands.

Users

Most recent update: Nov 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Nov 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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