Gaming Hardware - CIS

  • CIS
  • Revenue in the Gaming Hardware market market in CIS is forecasted to reach US$3.27bn by 2024.
  • The market is anticipated to exhibit an annual growth rate (CAGR 2024-2029) of 13.36%, leading to a projected market volume of US$6.12bn by 2029.
  • By 2029, the number of users in the Gaming Hardware market market in CIS is expected to be 0.00.
  • User penetration is set to remain at 0.00 in 2024 and is projected to reach 0.00 by 2029.
  • The average revenue per user (ARPU) is forecasted to be 0.00.
  • When compared globally, in China is expected to generate the highest revenue, amounting to US$33,310.00m in 2024.
  • The CIS region is witnessing a surge in demand for high-end gaming hardware, driving innovation and competition in the media market.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in CIS is experiencing significant growth, driven by the increasing popularity of gaming and the rising disposable income of consumers in the region.

Customer preferences:
Customers in CIS have shown a strong preference for high-performance gaming hardware, including gaming PCs, gaming laptops, and gaming accessories. The demand for these products is driven by the desire for immersive gaming experiences and the need for powerful hardware to run the latest games. Additionally, customers in CIS are increasingly interested in gaming peripherals such as gaming keyboards, mice, and headsets, as they enhance gameplay and provide a competitive edge.

Trends in the market:
One of the key trends in the Gaming Hardware market in CIS is the growing demand for gaming laptops. These portable devices offer the flexibility to game on the go, which is particularly appealing to the younger generation of gamers who are constantly on the move. Gaming laptops are becoming more affordable and powerful, making them an attractive option for gamers in CIS. Another trend in the market is the increasing popularity of eSports. Competitive gaming has gained significant traction in CIS, with a growing number of professional gamers and eSports tournaments being held in the region. This has created a demand for high-performance gaming hardware that can support the intense requirements of competitive gaming.

Local special circumstances:
One of the unique aspects of the Gaming Hardware market in CIS is the strong presence of local gaming hardware manufacturers. These companies cater specifically to the needs and preferences of the local market, offering products that are tailored to the region's gaming culture. This has created a sense of loyalty among customers, who prefer to support local brands.

Underlying macroeconomic factors:
The growth of the Gaming Hardware market in CIS can be attributed to several underlying macroeconomic factors. Firstly, the increasing disposable income of consumers in the region has allowed them to spend more on leisure activities, including gaming. This has led to a higher demand for gaming hardware. Secondly, the improving internet infrastructure in CIS has made online gaming more accessible to a larger population. This has resulted in a larger pool of potential customers for gaming hardware manufacturers. Lastly, the growing popularity of gaming as a form of entertainment has contributed to the growth of the market. Gaming has become a mainstream activity, attracting a wider audience and driving the demand for gaming hardware. In conclusion, the Gaming Hardware market in CIS is experiencing significant growth due to the increasing popularity of gaming, the rising disposable income of consumers, and the presence of local gaming hardware manufacturers. The market is characterized by a strong preference for high-performance gaming hardware, a growing demand for gaming laptops, and the increasing popularity of eSports. These trends are driven by customer preferences for immersive gaming experiences, the need for powerful hardware, and the desire to support local brands.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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