Cloud Gaming - CIS

  • CIS
  • In 2024, revenue in the Cloud Gaming market market in the CIS country is forecasted to reach US$69.93m.
  • The revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 27.03%, leading to a projected market volume of US$231.30m by 2029.
  • By 2029, the number of users in the Cloud Gaming market market in the CIS country is projected to be 0.00.
  • User penetration is set to be 0.00 in 2024 and is estimated to reach 0.00 by 2029.
  • The average revenue per user (ARPU) is also expected to be 0.00.
  • When compared globally, the in the United States is expected to generate the highest revenue, reaching US$1,938.00m in 2024.
  • In the CIS region, the Cloud Gaming market is rapidly expanding, with local providers like Mail.ru Group gaining traction against global competitors.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in CIS is experiencing significant growth and development due to several key factors. Customer preferences for convenient and accessible gaming experiences, along with the increasing availability of high-speed internet and advancements in technology, are driving the growth of the market in the region.

Customer preferences:
Customers in CIS are increasingly seeking convenient and accessible gaming experiences. Cloud gaming allows users to play games on various devices without the need for expensive gaming hardware. This appeals to a wide range of gamers, including casual players who may not want to invest in gaming consoles or high-end PCs. The ability to access games instantly and play them on-demand is a major draw for customers in the region.

Trends in the market:
One of the key trends in the Cloud Gaming market in CIS is the rise of subscription-based gaming services. These services offer users access to a library of games for a monthly fee, eliminating the need to purchase individual games. This model has gained popularity in the region as it provides gamers with a wide variety of games to choose from at a more affordable price. Another trend in the market is the increasing adoption of mobile cloud gaming. With the widespread use of smartphones in CIS, mobile gaming has become incredibly popular. Cloud gaming services that offer mobile compatibility allow users to play high-quality games on their smartphones without the need for powerful hardware. This trend is driving the growth of cloud gaming in the region, as more and more gamers are opting for mobile gaming experiences.

Local special circumstances:
The Cloud Gaming market in CIS is also influenced by local special circumstances. One such circumstance is the relatively high cost of gaming hardware in the region. Purchasing gaming consoles or high-end PCs can be expensive for many customers, making cloud gaming an attractive alternative. Additionally, the region's vast geographical area and diverse population make cloud gaming an ideal solution for bringing gaming experiences to remote areas with limited access to gaming infrastructure.

Underlying macroeconomic factors:
The growth of the Cloud Gaming market in CIS is also supported by underlying macroeconomic factors. The region has seen a steady increase in internet penetration and access to high-speed internet, which is essential for cloud gaming. As more people gain access to reliable internet connections, the potential customer base for cloud gaming expands. Furthermore, advancements in technology, such as the development of 5G networks, are expected to further fuel the growth of cloud gaming in the region. The increased speed and bandwidth offered by 5G networks will enhance the overall gaming experience and enable more seamless cloud gaming. In conclusion, the Cloud Gaming market in CIS is experiencing significant growth and development due to customer preferences for convenient and accessible gaming experiences, along with advancements in technology and the availability of high-speed internet. Subscription-based gaming services and mobile cloud gaming are among the key trends driving the market, while the relatively high cost of gaming hardware and the region's vast geographical area contribute to the appeal of cloud gaming. Underlying macroeconomic factors, such as increasing internet penetration and advancements in technology, further support the growth of the market in the region.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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