Weather - Central & Western Europe

  • Central & Western Europe
  • The Weather market in Central & Western Europe is expected to experience significant growth in the coming years.
  • According to projections, the total revenue in this market is estimated to reach US$133.70m in 2022.
  • This indicates a positive trend in the market, with an annual growth rate (CAGR 2022-2027) of 11.29%.
  • By 2027, the market volume is expected to reach US$243.30m.
  • When examining the different revenue streams within the Weather market, it is forecasted that in-app purchases (IAP) will contribute US$19.46m in 2022.
  • Additionally, paid app revenue is projected to reach US$5.61m in the same year.
  • Furthermore, advertising revenue is expected to reach US$108.70m in 2022.
  • In terms of user engagement, the number of downloads in the Weather market is projected to reach 81.11m downloads in 2022.
  • This indicates a significant demand for weather-related applications and services.
  • Currently, the average revenue per download is estimated to be US$1.65.
  • When comparing the market on a global scale, it is worth noting that in the United States generates the highest revenue in the Weather market.
  • In 2022, the projected revenue in the United States is expected to reach US$688.30m.
  • This showcases the dominance of the US market in this segment.
  • These projections highlight the potential and growth opportunities within the Weather market in Central & Western Europe.
  • With increasing user engagement and revenue streams, businesses in this market have a promising future ahead.

Key regions: Asia, India, Germany, South Korea, Europe

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Downloads
  • Analyst Opinion
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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