Cricket - Australia & Oceania

  • Australia & Oceania
  • Revenue in the Cricket market is projected to reach US$340.00m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.71%, resulting in a projected market volume of US$388.70m by 2029.
  • In global comparison, most revenue will be generated in India (US$2,275.00m in 2024).
  • The average revenue per user (ARPU) in the Cricket market is projected to amount to US$75.72 in 2024.
  • In the Cricket market, the number of users is expected to amount to 5.2m users by 2029.
  • User penetration in the Cricket market will be at 10.3% in 2024.
 
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Analyst Opinion

The Cricket market in Australia & Oceania is seeing modest growth due to factors such as increasing digital media consumption, growing interest in the sport, and the convenience of online ticket sales. However, this growth rate is being impacted by challenges such as competition from other sports and limited access to live events.

Customer preferences:
As the popularity of cricket continues to grow in Australia and Oceania, there has been a noticeable shift in consumer preferences towards more interactive and immersive experiences. This has led to a rise in demand for virtual and augmented reality technologies within the cricket industry, providing fans with a more engaging and personalized viewing experience. Additionally, there has been an increase in the use of social media platforms and online streaming services to stay connected with the latest cricket tournaments and highlights, reflecting a changing trend in media consumption habits among the younger demographics.

Trends in the market:
In Australia and Oceania, the cricket market is experiencing a surge in popularity for Twenty20 (T20) cricket, with the Big Bash League drawing in large crowds and TV ratings. This trend is expected to continue, as T20 matches offer shorter, more action-packed games that appeal to a wider audience. Additionally, there is a growing focus on diversity and inclusivity in the sport, with more efforts being made to attract female players and fans. Industry stakeholders should take note of these trends and adapt their strategies to cater to the evolving demands of the market. For example, investing in womens cricket and creating a more diverse and inclusive environment can not only drive growth in the industry, but also improve the overall perception of the sport. As T20 continues to gain momentum and efforts towards inclusivity persist, the cricket market in Australia and Oceania is poised for growth and development.

Local special circumstances:
In Australia & Oceania, the Cricket Market has a strong presence due to the cultural significance of the sport in the region. The solidarity and camaraderie fostered through the game have led to a passionate fan base and high viewership ratings. Additionally, the sporting infrastructure in these countries, particularly in Australia, is world-class, creating a conducive environment for professional cricket. Furthermore, the regions strict regulations and protocols surrounding sports, such as anti-doping measures and fair play policies, ensure the integrity and fairness of the Cricket Market.

Underlying macroeconomic factors:
The Cricket Market within the Sports Market market in Australia & Oceania is highly dependent on macroeconomic factors such as the overall economic health of the country, global economic trends, and fiscal policies. Changes in consumer spending patterns and disposable income levels also greatly impact the market. Furthermore, investments in sporting infrastructure, technological advancements in the sport, and government support for the development of cricket have a significant influence on market growth. The increasing popularity of the sport and growing fan base are also playing a key role in driving the demand for cricket-related products and services.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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