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Basketball - Turkey

Turkey
  • Revenue in the Basketball market is projected to reach US$23.40m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of -1.41%, resulting in a projected market volume of US$21.80m by 2029.
  • In global comparison, most revenue will be generated United States (US$9.54bn in 2024).
  • The average revenue per user (ARPU) in the Basketball market is projected to amount to US$14.23 in 2024.
  • In the Basketball market, the number of users is expected to amount to 1.9m users by 2029.
  • User penetration in the Basketball market will be at 1.9% in 2024.

Definition:

The Basketball Market encompasses various facets of the sport, including media coverage, ticket sales, and merchandise, catering to the extensive global fanbase of basketball. It includes platforms and channels dedicated to delivering news, analysis, and entertainment related to basketball events worldwide, as well as the sale of tickets for live basketball games and various basketball-related merchandise.

Structure:

  • Basketball Media: This segment includes revenues from television and online streaming rights for basketball games, providing fans with access to live coverage and analysis.
  • Basketball Ticket Sales: This segment comprises revenues from the sale of tickets for basketball games held in arenas, online ticketing platforms facilitating ticket purchases, and season ticket packages.
  • Basketball Merchandise: This segment encompasses revenues from the sale of various basketball-related products and merchandise, such as team jerseys, basketballs, apparel, and memorabilia, allowing fans to showcase their support for their favorite teams and players.

Additional information:

Key metrics within the Basketball Market include revenues, viewers, ticket sales volumes, merchandise sales volumes, and market penetration rates. Revenue streams primarily come from advertising, subscription fees, ticket sales, merchandise sales, and sponsorship deals. Data on broadcasting rights, online viewership, ticketing platforms, popular merchandise items, and fan preferences are essential for understanding market dynamics. Key players in the Basketball Market include broadcasting networks, basketball teams, sports apparel brands, ticketing agencies, and online marketplaces.

For more detailed insights, refer to the additional information provided next to the respective data points.

In-Scope

  • Ticket sales from games, such as league games
  • Revenue from merchandise, such as jerseys
  • Revenue from media rights, such as TV broadcasting

Out-Of-Scope

  • Revenue from player transfers, such as transfer fees
  • Tickets sold on the secondary market, such as on eBay
  • Revenue from licensing or sponsorship, such as from logos
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Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The basketball market in Turkey is experiencing slow growth due to various factors such as limited media coverage, a lack of merchandise options, and high ticket prices. Despite the rising popularity of the sport, the market is struggling to keep up with other sports due to inadequate investments and a small fan base. However, with increasing government support and efforts to improve infrastructure, the market may see a gradual improvement in growth in the future.

    Customer preferences:
    The growing popularity of social media platforms and the influence of athletes and teams on these platforms have had a significant impact on consumer preferences within the Basketball Market in Turkey. E-sports and online gaming have also gained traction, as consumers look for new and innovative ways to engage with their favorite teams and players. This shift towards digital platforms is also driven by the desire for real-time updates and interactive experiences, catering to the modern, tech-savvy lifestyle of consumers.

    Trends in the market:
    In Turkey, the Basketball Market is also witnessing a shift towards digitalization. With the rise of social media platforms, there is a growing trend of players using their online presence to connect with fans and promote their personal brands. In addition, there is a rise in online streaming and e-sports tournaments, providing new opportunities for revenue generation. This trend is set to continue, with stakeholders adapting to utilize digital channels for marketing and audience engagement. However, there may be implications for traditional methods such as live events and merchandise sales, which could potentially be impacted by the shift towards digitalization.

    Local special circumstances:
    In Turkey, the Basketball market is heavily influenced by the countrys deep-rooted love for the sport. Basketball has been popular in Turkey since the mid-20th century, and the country has a strong infrastructure for the sport. Additionally, the Turkish Basketball Federation is one of the most successful and influential federations in Europe. This has resulted in a highly competitive and professional league, attracting top talent from around the world. Furthermore, Turkeys favorable geographical location between Europe and Asia has made it a hub for international events and tournaments, boosting the visibility and economic potential of the Basketball market.

    Underlying macroeconomic factors:
    The performance of the Basketball Market within the Sports Market in Turkey is heavily influenced by macroeconomic factors such as the countrys economic health, fiscal policies, and global economic trends. Turkeys strong economic growth, increased consumer spending, and favorable investment environment have led to a thriving Sports market. Additionally, the governments support for sports and infrastructure development has created opportunities for the growth of the Basketball Market. Moreover, the increasing popularity of basketball in Turkey and the countrys young and enthusiastic population are driving the demand for sports-related products and experiences.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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