Basketball - North America

  • North America
  • Revenue in the Basketball market is projected to reach US$9.59bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.18%, resulting in a projected market volume of US$10.17bn by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,535.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball market is projected to amount to US$243.90 in 2024.
  • In the Basketball market, the number of users is expected to amount to 42.0m users by 2029.
  • User penetration in the Basketball market will be at 7.7% in 2024.
 
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Analyst Opinion

The Basketball market in North America is experiencing sluggish growth, influenced by factors such as the saturation of basketball media, declines in merchandise sales, and high ticket prices. The increasing popularity of other sports and the availability of streaming services have also hindered its growth. Despite these challenges, the market continues to thrive due to a dedicated fan base and the strong presence of top-performing teams.

Customer preferences:
The Basketball Market within the Sports Market has seen a rise in demand for personalized and interactive fan experiences, driven by changing consumer preferences and evolving lifestyles. With the COVID-19 pandemic leading to restrictions on attending live games, the market has witnessed a surge in virtual and augmented reality technologies for fans to engage with their favorite teams and players. Additionally, with the increasing diversity of fans, there has been a growing interest in inclusive initiatives and diversity representation within the basketball industry.

Trends in the market:
In North America, the Basketball Market in the Sports Market is experiencing a surge in virtual fan engagement and online streaming services. This trend is significant as it allows for a wider reach of the sport and creates new revenue streams for teams and leagues. Furthermore, there is a growing interest in data analytics and advanced technologies for improving player performance and game strategy. This trend has implications for industry stakeholders as it allows for better insights and decision-making, ultimately leading to a more competitive and entertaining product. Additionally, the rise of e-sports and fantasy basketball has created a new market for fans to engage with the sport in a digital format. This trend is expected to continue growing in the coming years, presenting opportunities for companies to tap into this market and for traditional sports organizations to adapt and cater to this new audience.

Local special circumstances:
In North America, the Basketball Market is heavily influenced by the popularity of the sport and cultural significance it holds in the United States. The market is driven by innovations in sports technology, such as wearable devices and analytics software, as well as the strong presence of professional leagues, tournaments, and college teams. Additionally, North Americas well-developed infrastructure and large urban population make it a hub for basketball events and merchandise. The high participation rates and strong fanbase contribute to the continued growth and success of the Basketball Market in North America.

Underlying macroeconomic factors:
The demand for basketball in North America is heavily influenced by macroeconomic factors such as consumer spending, economic growth, and corporate sponsorships. As the economy grows, consumers are more likely to increase their spending on leisure activities like attending basketball games or purchasing merchandise. Additionally, a strong national economy allows teams and leagues to secure sponsorships and partnerships with companies, enabling them to increase revenue and invest in player talent and facilities. However, unfavorable economic conditions can negatively impact the market, leading to lower attendance and overall revenue for the basketball market. Thus, it is crucial for the market to closely monitor and adapt to macroeconomic trends in order to maintain growth and success.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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