Basketball Ticket Sales - North America

  • North America
  • Revenue in the Basketball Ticket Sales market is projected to reach US$2.52bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.93%, resulting in a projected market volume of US$2.64bn by 2029.
  • In global comparison, most revenue will be generated in the United States (US$2,505.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Ticket Sales market is projected to amount to US$131.40 in 2024.
  • In the Basketball Ticket Sales market, the number of users is expected to amount to 19.5m users by 2029.
  • User penetration in the Basketball Ticket Sales market will be at 3.8% in 2024.
 
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Analyst Opinion

The Basketball Ticket Sales Market in North America has witnessed a slow growth rate, likely due to factors such as declining consumer interest and financial constraints. However, digital technologies and convenience are expected to drive growth.

Customer preferences:
There has been a noticeable surge in the adoption of virtual and augmented reality technologies in the sports industry, including the Basketball Market. With the proliferation of immersive game experiences, live streaming events, and interactive fan engagement, consumers are increasingly seeking innovative and engaging ways to connect with their favorite teams. This trend is further driven by the increasing use of social media and influencer marketing to reach and engage younger audiences.

Trends in the market:
In North America, the Basketball Ticket Sales Market of the Basketball Market within the Sports Market is experiencing a shift towards online ticket sales. This trend is driven by the increasing use of smartphones and the growing popularity of e-commerce platforms. As a result, more fans are opting to purchase tickets through digital channels rather than traditional outlets. This digitalization of ticket sales not only makes it more convenient for consumers, but also allows for more efficient data collection and targeted marketing by industry stakeholders. Additionally, with the rise of virtual and augmented reality technologies, the potential for enhancing the fan experience and increasing ticket sales is significant.

Local special circumstances:
In North America, the Basketball Ticket Sales Market of the Basketball Market within the Sports Market has been greatly influenced by the strong sports culture and high demand for professional basketball games. Additionally, the regions advanced technological capabilities have led to the popularity of online ticket sales and live streaming services. Furthermore, the competitive nature of the North American market and strong consumer purchasing power have resulted in the growth of premium ticket sales and luxury seating options at sporting events.

Underlying macroeconomic factors:
The North American Basketball Ticket Sales Market is strongly correlated with macroeconomic factors such as consumer spending, disposable income, and overall economic stability. The health of the national economy, as well as global economic trends, can greatly impact consumer willingness to purchase basketball tickets. Countries with strong economies and high consumer confidence, especially in the sports industry, are likely to see higher ticket sales and revenue. Fiscal policies, such as tax incentives or subsidies, can also play a role in stimulating ticket sales and bolstering the overall basketball market. Other relevant financial indicators, such as unemployment rates and inflation, can also impact consumer behavior and ultimately, the performance of the Basketball Ticket Sales Market within the Sports Market.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on ticket spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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