Baseball - G7

  • G7
  • Revenue in the Baseball market is projected to reach US$12.34bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.12%, resulting in a projected market volume of US$15.84bn by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,965.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball market is projected to amount to US$129.30 in 2024.
  • In the Baseball market, the number of users is expected to amount to 116.5m users by 2029.
  • User penetration in the Baseball market will be at 12.3% in 2024.
 
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Analyst Opinion

The Baseball market in the G7 countries has seen limited growth in recent years. Factors such as the rise of online streaming for Baseball Media, changes in consumer behavior for purchasing Baseball Merchandise, and increased competition for Baseball Ticket Sales have all contributed to the slow growth rate. Additionally, declining interest in traditional sports and the impact of economic factors may also be impacting the overall growth of the Baseball market in the G7.

Customer preferences:
With the rise of social media and the advent of influencer culture, consumers in the Baseball Market within the Sports Market are increasingly looking for unique experiences and personalized content. This has led to a greater demand for immersive and interactive events, such as virtual reality baseball games and player meet-and-greets. Additionally, there has been a growing trend towards incorporating technology and data analytics into player training and performance, catering to the younger generations affinity for data-driven solutions.

Trends in the market:
One current trend in the Baseball Market within the Sports Market is the increased use of data analytics and technology in player development and performance tracking. With the rise of advanced metrics and player tracking systems, teams are able to gather more in-depth data on their players and make more informed decisions. This trend is likely to continue, with teams investing more resources into data and technology and potentially changing the way players are scouted and evaluated. This shift could have significant implications for players, agents, and other industry stakeholders, as well as potentially altering the competitive landscape of the market. In addition, as more teams adopt these practices, there is potential for a ripple effect throughout the industry, leading to further evolution of player evaluation and development strategies.

Local special circumstances:
In Japan, baseball holds a cultural significance and is considered the national sport. This unique factor has a significant impact on the Baseball Market within the Sports Market, influencing consumer behavior and shaping market trends. The Japanese baseball market is heavily regulated, with strict rules on player contracts and league structures. Additionally, the countrys geographical location allows for a longer baseball season, giving Japanese players a competitive advantage over their international counterparts. These factors contribute to the markets dominance in Japan and its adaptations, such as the popularity of fantasy baseball and trading cards, further driving its growth.

Underlying macroeconomic factors:
The success of the Baseball Market within the Sports Market is heavily influenced by macroeconomic factors such as consumer spending, disposable income, and the overall state of the economy. The health of the global economy has a significant impact on the purchasing power of consumers, and any fluctuations in GDP growth and unemployment rates can impact consumer confidence and spending on sports merchandise and experiences. Fiscal policies, including taxes and trade agreements, can also impact the market by affecting the cost and availability of imported goods. In addition, national economic health, such as inflation rates and interest rates, can impact the affordability and accessibility of sports products and events. These factors must be monitored and managed in order to ensure a stable and thriving Baseball Market within the Sports Market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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