American Football - G7

  • G7
  • Revenue in the American Football market is projected to reach US$26.62bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.00%, resulting in a projected market volume of US$37.33bn by 2029.
  • In global comparison, most revenue will be generated in the United States (US$25,840.00m in 2024).
  • The average revenue per user (ARPU) in the American Football market is projected to amount to US$188.70 in 2024.
  • In the American Football market, the number of users is expected to amount to 171.8m users by 2029.
  • User penetration in the American Football market will be at 18.1% in 2024.
 
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Analyst Opinion

The American Football market in the G7 has experienced steady growth, but its rate is currently subdued due to various factors. Rising health awareness among consumers has led to an increase in demand for healthier sports options, resulting in a slower growth rate for American Football. Additionally, the convenient online availability of tickets and merchandise have impacted the traditional in-person sales, leading to a slowdown in overall market growth. Despite these challenges, the American Football Media sub-market continues to perform well and drive growth in the overall market.

Customer preferences:
Changing cultural norms and evolving consumer preferences have led to a growing interest in sustainable and ethical products within the American Football Market. This has resulted in an increase in demand for eco-friendly and ethically-made sports equipment, such as gear made from recycled materials or ethically-sourced fabrics. Additionally, there is a growing focus on wellness and self-care within the sports community, with a rise in popularity of mindfulness and meditation practices among athletes.

Trends in the market:
In recent years, there has been a significant increase in the use of technology in the American Football Market. With the rise of data analytics, teams are using advanced algorithms to track player performance and make strategic decisions. In addition, there is a growing trend of incorporating virtual reality and augmented reality technology in training and game simulations. These innovations not only enhance the fan experience but also provide valuable insights for coaches and players. Going forward, we can expect to see even more integration of technology in the American Football Market, potentially changing the way the sport is played and consumed. Industry stakeholders will need to adapt to these trends in order to stay competitive in the market.

Local special circumstances:
In the United States, the American Football market continues to thrive due to its strong cultural roots and fan base. The popularity of the sport can be attributed to the unique blend of adrenaline-fueled action and strategic gameplay. Furthermore, the countrys strong background in sports and physical activity has paved the way for a robust market for professional leagues, merchandise, and television and media coverage. The market is also heavily influenced by regulations, such as player safety rules and salary caps, which shape the dynamics of team management and player transfers.

Underlying macroeconomic factors:
The American Football Market within the Sports Market is greatly impacted by macroeconomic factors such as consumer spending power, media rights deals, and sponsorships. Countries with strong economic growth and high levels of consumer spending are likely to have a thriving American Football Market due to increasing demand for tickets, merchandise, and advertising opportunities. Additionally, favorable fiscal policies, such as tax incentives for sports teams and leagues, can stimulate investment and further drive market growth. On the other hand, economic downturns and unstable financial conditions can have a negative impact on the market, leading to decreased revenue and profitability for teams and leagues. Other factors such as currency exchange rates, inflation, and interest rates can also affect the performance of the American Football Market within the Sports Market.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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