Baseball Merchandise - Belgium

  • Belgium
  • Revenue in the Baseball Merchandise market is projected to reach US$245.00k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.35%, resulting in a projected market volume of US$275.20k by 2029.
  • In global comparison, most revenue will be generated in the United States (US$1,253.00m in 2024).
  • The average revenue per user (ARPU) in the Baseball Merchandise market is projected to amount to US$0.91 in 2024.
  • In the Baseball Merchandise market, the number of users is expected to amount to 302.8k users by 2029.
  • User penetration in the Baseball Merchandise market will be at 2.3% in 2024.
 
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Analyst Opinion

The Baseball Merchandise Market in Belgium is steadily growing, but at a negligible rate. Factors such as consumer demand for digital technologies and increasing awareness for health are impacting this slow growth. Additionally, online services are providing convenience for purchasing Baseball merchandise.

Customer preferences:
E-commerce platforms have seen a spike in sales for baseball merchandise, as consumers increasingly turn to online shopping due to the ongoing COVID-19 pandemic. This trend has also been fueled by the younger generations preference for convenience and the availability of a wide range of merchandise options online. Additionally, the rise of social media influencers in the sports world has led to an increase in the demand for personalized and authentic baseball merchandise among their followers.

Trends in the market:
In Belgium, the Baseball Merchandise Market within the Sports Market is experiencing a surge in online sales, thanks to the rise in e-commerce platforms. With consumers increasingly turning to online shopping, retailers are investing in innovative digital strategies such as virtual try-on tools and AI-powered personalization to enhance the online shopping experience. This trend is expected to continue, as it enables retailers to reach a wider audience and cater to changing consumer preferences for convenience and personalization. However, this shift towards e-commerce also poses a challenge for traditional brick-and-mortar stores, who will need to adapt in order to stay competitive in the market.

Local special circumstances:
In Belgium, the Baseball Merchandise Market is heavily influenced by the countrys strong history and love for the sport. Baseball has been played in Belgium since the 19th century and has gained a dedicated fan base over the years. This cultural affinity for baseball has greatly influenced the demand for merchandise, with Belgian fans seeking out unique and authentic products. Additionally, the countrys small size and high population density also play a role, as it provides a strong platform for sports merchandise sales and creates a competitive market for retailers and vendors.

Underlying macroeconomic factors:
The Baseball Merchandise Market of the Baseball Market within the Sports Market in Belgium is heavily influenced by macroeconomic factors such as consumer confidence, disposable income, and market competition. While Belgiums economy is stable, with a relatively high GDP per capita, consumer spending on sports merchandise has been impacted by the COVID-19 pandemic. However, the governments fiscal policies, such as tax incentives for small businesses and investments in infrastructure, may improve the markets performance in the coming years. Additionally, Belgiums strong baseball culture and increasing popularity of the sport among youth and adults are driving the demand for baseball merchandise, creating opportunities for growth in the market.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on merchandise spending. All monetary figures refer to consumer spending on goods in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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