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Mobile Games - Americas

Americas
  • In the Americas, revenue in the Mobile Games market market is projected to reach US$38.18bn in 2024.
  • Revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 6.34%, resulting in a projected market volume of US$51.92bn by 2029.
  • Additionally, the number of users in the Mobile Games market market withAmericas is expected to amount to 442.1m users by 2029.
  • User penetration in this market will be 36.3% in 2024 and is expected to increase to 42.2% by 2029.
  • In a global context, most revenue will be generated United States, which is projected to reach US$34.30bn in 2024.
  • The average revenue per user (ARPU) in the Mobile Games market market in the Americas is projected to amount to US$103.40 in 2024.
  • In the United States, the mobile gaming sector is increasingly embracing augmented reality features to enhance user engagement and create immersive experiences.

Definition:

The mobile games market encompasses the development, distribution, and consumption of video games specifically designed for mobile devices such as smartphones and tablets. These games are typically available for download through mobile app stores and often feature a wide range of genres, including casual, puzzle, strategy, and action games, catering to diverse audiences globally.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through purchases and in-app purchases. Key players in the market are companies, such as Tencent Holdings Limited, Activision Blizzard, and Supercell.

In-Scope

  • Gaming-applications for smart devices such as smartphones and tablets
  • Paid app-downloads (single purchases) such as Minecraft
  • Freemium games that are free to download, but allow in-app-purchases such as Candy Crush Saga and Subway Surfers

Out-Of-Scope

  • Physical video games for mobile consoles/handhelds
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Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Mobile Games market in Americas is experiencing significant growth and development, driven by various factors such as customer preferences, market trends, local special circumstances, and underlying macroeconomic factors.

    Customer preferences:
    Customers in the Americas have shown a strong preference for mobile games due to their convenience and accessibility. With the increasing popularity of smartphones and tablets, more people are turning to mobile gaming as a form of entertainment. The ability to play games on the go, without the need for dedicated gaming consoles, has made mobile games a popular choice among consumers.

    Trends in the market:
    One of the key trends in the Mobile Games market in Americas is the rise of multiplayer and social gaming. People are increasingly looking for interactive gaming experiences that allow them to connect and compete with friends and other players around the world. This trend has led to the development of mobile games that offer multiplayer modes, social features, and in-game chat functionalities. Another trend in the market is the increasing popularity of free-to-play games with in-app purchases. This business model allows players to download and play games for free, but offers optional in-app purchases to enhance the gaming experience. This model has proven to be highly profitable for game developers, as it encourages players to spend money on virtual goods and upgrades.

    Local special circumstances:
    The Americas is a diverse region with different countries and cultures, each with its own unique gaming preferences. For example, in North America, there is a strong market for console and PC gaming, which has influenced the mobile gaming landscape. Many popular console and PC games have been adapted for mobile platforms, allowing players to enjoy their favorite titles on the go. In Latin America, where smartphone penetration is rapidly increasing, there is a growing market for mobile games. The relatively low cost of smartphones and data plans, combined with a young and tech-savvy population, has created a favorable environment for mobile gaming.

    Underlying macroeconomic factors:
    The growing Mobile Games market in Americas can also be attributed to the underlying macroeconomic factors in the region. The Americas have a strong and stable economy, which has led to increased disposable income and purchasing power among consumers. As a result, more people are able to afford smartphones and tablets, leading to a larger potential customer base for mobile games. Furthermore, the Americas have a well-developed telecommunications infrastructure, with widespread access to high-speed internet and mobile networks. This infrastructure supports the seamless download and play of mobile games, contributing to the growth of the market. In conclusion, the Mobile Games market in Americas is thriving due to customer preferences for convenience and accessibility, trends such as multiplayer and social gaming, local special circumstances in different countries, and underlying macroeconomic factors such as a strong economy and advanced telecommunications infrastructure. The market is expected to continue growing as more people embrace mobile gaming as a popular form of entertainment.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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