Cloud Gaming - Americas

  • Americas
  • In the Americas, revenue in the Cloud Gaming market market is projected to reach US$2.38bn in 2024.
  • The revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 28.96%, which will result in a projected market volume of US$8.49bn by 2029.
  • Within the Cloud Gaming market market in the Americas, the number of readers is anticipated to amount to 87.9m users by 2029.
  • User penetration is expected to be 6.8% in 2024 and is forecasted to increase to 8.4% by 2029.
  • The average revenue per user (ARPU) is projected to be US$34.39.
  • In a global context, the majority of revenue will be generated the United States, amounting to US$1,938.00m in 2024.
  • In the Americas, cloud gaming is experiencing a surge in popularity as consumers increasingly seek flexible gaming solutions that accommodate their fast-paced lifestyles.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in Americas is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Americas are driving the growth of the Cloud Gaming market. With the increasing popularity of online gaming and the rise of mobile gaming, customers are seeking convenient and accessible gaming experiences. Cloud gaming allows users to stream games directly to their devices without the need for expensive gaming hardware. This appeals to a wide range of customers who are looking for a more affordable and flexible gaming solution. Trends in the market are also contributing to the growth of the Cloud Gaming market in the Americas. The increasing availability of high-speed internet connections and the advancements in streaming technology have made cloud gaming more accessible to consumers. This has led to a rise in the number of cloud gaming platforms and services in the region. Additionally, the growing popularity of eSports and online multiplayer games has created a demand for cloud gaming services that offer low-latency and high-quality gaming experiences. Local special circumstances are playing a role in the development of the Cloud Gaming market in the Americas. The region has a large and diverse population, with different gaming preferences and habits. This has led to the emergence of local cloud gaming providers that cater to specific markets and demographics. For example, in North America, there is a strong demand for cloud gaming services that offer AAA titles and high-performance gaming experiences. In Latin America, there is a growing interest in cloud gaming platforms that provide localized content and support for Spanish and Portuguese languages. Underlying macroeconomic factors are also driving the growth of the Cloud Gaming market in the Americas. The region has a strong and stable economy, which has led to an increase in disposable income and consumer spending on entertainment. This has created a favorable environment for the growth of the gaming industry, including cloud gaming. Additionally, the Americas have a well-developed infrastructure and a high level of internet penetration, which supports the adoption of cloud gaming services. In conclusion, the Cloud Gaming market in the Americas is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. As more customers seek convenient and accessible gaming experiences, the demand for cloud gaming services is expected to continue to rise in the region.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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