In-game Advertising - Northern Europe

  • Northern Europe
  • In Northern Europe, revenue in the In-game Advertising market market is projected to reach US$0.77bn in 2024.
  • Revenue in this region is expected to show an annual growth rate (CAGR 2024-2029) of 9.28%, resulting in a projected market volume of US$1.20bn by 2029.
  • The average revenue per user (ARPU) in Northern Europe is expected to amount to US$60.45.
  • In global comparison, most revenue will be generated China, which is projected to generate US$46,610.00m in 2024.
  • In Northern Europe, the increasing integration of in-game advertising reflects a growing trend towards immersive digital experiences that resonate with local gaming audiences.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

In-game Advertising market in Northern Europe is experiencing significant growth and development.

Customer preferences:
Customers in Northern Europe have shown a strong inclination towards digital entertainment and gaming. With a high penetration of smartphones and internet connectivity, the region has a large and active gaming community. This has created a favorable environment for in-game advertising, as players are already engaged and receptive to digital content within their gaming experiences.

Trends in the market:
One of the key trends in the in-game advertising market in Northern Europe is the rise of programmatic advertising. Programmatic advertising enables automated buying and selling of ad space in real-time, allowing advertisers to target specific audiences and optimize their campaigns. This trend is driven by the increasing demand for personalized and targeted advertising, which ensures that ads are relevant and engaging for the players. Another trend in the market is the integration of native advertising into games. Native advertising seamlessly blends with the game environment, providing a non-disruptive and immersive experience for players. This form of advertising is well-received by gamers in Northern Europe, as it enhances the overall gaming experience without interrupting gameplay.

Local special circumstances:
Northern Europe has a high level of internet and mobile penetration, making it an ideal market for in-game advertising. Countries such as Sweden, Norway, and Denmark have some of the highest internet usage rates in the world, with a large portion of the population actively participating in online gaming. This provides a vast audience for advertisers to reach through in-game advertising. Furthermore, Northern Europe has a strong gaming culture, with many successful game development studios and a thriving esports scene. This creates opportunities for collaborations between advertisers and game developers, allowing for innovative and engaging in-game advertising campaigns.

Underlying macroeconomic factors:
The strong economy in Northern Europe contributes to the growth of the in-game advertising market. With high disposable income levels and a tech-savvy population, players in the region are more likely to engage with in-game advertisements and make purchases within games. Additionally, the region's stable political and regulatory environment provides a conducive business environment for advertisers and game developers. In conclusion, the in-game advertising market in Northern Europe is thriving due to customer preferences for digital entertainment, the rise of programmatic advertising, the integration of native advertising, the region's high internet and mobile penetration, the strong gaming culture, and the underlying macroeconomic factors. As the market continues to develop, advertisers and game developers in Northern Europe have an opportunity to leverage these trends and special circumstances to create innovative and engaging in-game advertising experiences for players.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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