Sports - Northern Europe

  • Northern Europe
  • Revenue in the Sports market is projected to reach US$1,324.00m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.81%, resulting in a projected market volume of US$1,521.00m by 2029.
  • In global comparison, most revenue will be generated in the United States (US$49,760.00m in 2024).
  • The average revenue per user (ARPU) in the Sports market is projected to amount to US$118.70 in 2024.
 
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Analyst Opinion

The Sports Market in Northern Europe is currently experiencing negligible growth, influenced by factors such as declining interest in traditional sports, the rise of e-sports, and competition from other entertainment options. Despite this, the market is expected to grow due to increasing investment in technology and the growing popularity of individual sports such as soccer, American football, basketball, baseball, and cricket.

Customer preferences:
Consumers in the Sports Market industry are gravitating towards eco-friendly and sustainable practices, influenced by increasing awareness of environmental issues and the benefits of a healthy lifestyle. This trend is reflected in the rising demand for organic and ethically-sourced athletic apparel and gear. Additionally, there is a growing preference for fitness activities that prioritize mindfulness and mental well-being, such as yoga and meditation, in contrast to the traditional emphasis on physical performance.

Trends in the market:
In Northern Europe, there is a notable increase in the use of technology in the Sports market. This is evident in the rising popularity of wearable devices, such as fitness trackers and smartwatches, which allow consumers to track their fitness and performance data. Additionally, there is a growing trend towards virtual training and coaching, as well as virtual sports events and competitions. These trends could have significant implications for industry stakeholders, including sports teams, equipment manufacturers, and event organizers, who may need to adapt their services and products to cater to this changing landscape. Furthermore, these developments could open up new revenue streams and opportunities for partnerships with technology companies.

Local special circumstances:
In Northern Europe, the Sports market is heavily influenced by the regions love for outdoor activities and the integration of technology in sports. In countries like Norway and Sweden, where winter sports are popular, there is a growing demand for innovative gear and equipment that can withstand harsh weather conditions. Additionally, the regions strong focus on health and wellness has led to the emergence of digital solutions for fitness tracking, training, and nutrition. Such trends are shaping the dynamics of the Sports market in Northern Europe, making it unique and progressive compared to other markets globally.

Underlying macroeconomic factors:
The growth of the Sports Market market is also influenced by macroeconomic factors such as consumer spending, tourism, and government support. Countries with a strong economy, high levels of disposable income, and a thriving tourism industry tend to have a robust Sports market. On the other hand, economies with low consumer confidence and limited government support for sports may experience slower market growth. Furthermore, global economic trends, such as the increasing popularity of sports events and the growing interest in health and wellness, can also significantly impact the Sports market in Northern Europe.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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