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Games Live Streaming - Saudi Arabia

Saudi Arabia
  • In Saudi Arabia, revenue in the Games Live Streaming market is projected to reach US$124.97m in 2025.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2025-2029) of 4.57%, leading to a projected market volume of US$149.45m by 2029.
  • Within the Games Live Streaming market in Saudi Arabia, the number of users is anticipated to amount to 4.3m users by 2029.
  • User penetration in Saudi Arabia will be 9.2% in 2025 and is expected to increase to 10.7% by 2029.
  • In a global context, most revenue in the Games Live Streaming market will be generated China, with an expected revenue of US$2.92bn in 2025.
  • The average revenue per user (ARPU) in the Games Live Streaming market in Saudi Arabia is projected to amount to US$35.62 in 2025.
  • Saudi Arabia's burgeoning gaming culture is driving a significant rise in live streaming platforms, reflecting a growing appetite for interactive entertainment among its youth.

Definition:

Games live streaming refers to the practice of broadcasting video gameplay and commentary in real-time to an online audience. The market for games live streaming encompasses a wide range of platforms, services, and products, including streaming platforms.

Additional Notes:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through advertising and consumer spending on subscriptions and gifts. Market numbers for Esports live streaming are also featured in the Esports market. Key players in the market are live streaming platforms, such as Twitch, Youtube Gaming or Facebook Gaming. For more information on the data displayed, use the info button right next to the boxes.
In-Scope
  • Live streaming advertising, such as ads on Twitch
  • Consumer spending on platforms, such as subscriptions or donations to streamers on e.g. Twitch
  • Sponsorships for special status of streamers, such as being a Twitch partnered streamer
  • Live streaming of non-related gaming content, such as In Real Life content on Twitch, e.g. cooking
Out-Of-Scope
  • Live streaming TV content, such as television streams
  • Any form of live streams not provided on gaming streaming platforms (Twitch, YouTube Gaming, Facebook Gaming, etc.), such as Instagram or TikTok live streams
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis
Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update:

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update:

    Most recent update:

    Source: Statista Market Insights

    Analyst Opinion

    The Games Live Streaming Market in Saudi Arabia is witnessing substantial growth, fueled by the increasing popularity of esports, enhanced internet connectivity, and a surge in gaming culture among the youth, along with growing investments in digital entertainment platforms.

    Customer preferences:
    Consumers in Saudi Arabia are increasingly gravitating towards interactive gaming experiences and live streaming platforms, reflecting a growing preference for community engagement and social connectivity within gaming. This shift is fueled by the rise of local gaming influencers and content creators who resonate with the youth, creating a vibrant ecosystem of shared experiences. Additionally, the cultural acceptance of gaming as a legitimate form of entertainment is evolving, driven by demographic shifts and increased accessibility to technology, fostering a more diverse gaming audience.

    Trends in the market:
    In Saudi Arabia, the Games Live Streaming market is experiencing a significant surge, driven by increased interest in esports and interactive gaming content. This trend is characterized by a rising number of local streamers and gaming events that engage audiences in real-time, fostering community interaction. The proliferation of social media platforms enhances visibility for content creators, while a younger demographic increasingly prioritizes gaming as a mainstream entertainment choice. For industry stakeholders, these developments present opportunities for partnerships, targeted advertising, and the potential for monetization through sponsorships and subscriptions.

    Local special circumstances:
    In Saudi Arabia, the Games Live Streaming market is thriving, fueled by the government's Vision 2030 initiative, which emphasizes digital transformation and entertainment diversification. The country's unique cultural landscape, where gaming is increasingly embraced as a social activity, fosters a sense of community among players and viewers alike. Additionally, local gaming tournaments and esports events are gaining traction, supported by a youthful population eager for interactive experiences. Regulatory support for content creators and partnerships with global streaming platforms further enhance the market's growth potential.

    Underlying macroeconomic factors:
    The Games Live Streaming market in Saudi Arabia is significantly shaped by macroeconomic factors such as the country's economic diversification efforts, demographic trends, and investment in digital infrastructure. The Saudi government's Vision 2030 initiative promotes innovation and entertainment, fostering an environment conducive to growth. Youthful demographics, with a high penetration of internet and smartphone usage, drive demand for interactive content. Additionally, partnerships with international gaming platforms and local content creators enhance market dynamism. Economic stability and consumer spending patterns further influence viewer engagement and investment in esports and live streaming events, positioning Saudi Arabia as a burgeoning hub for gaming culture.

    Users

    Most recent update:

    Source: Statista Market Insights

    Global Comparison

    Most recent update:

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on company revenues, consumer spending, consumer spending on platforms, advertising spending, annual reports and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for the market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, video gaming revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update:

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Live streaming - statistics & facts

    Live video content is no longer a novelty. In the entertainment industry, the popularity of live streaming as a format has been linked to the gaming world. Almost thirty percent of internet users worldwide watched live streaming content weekly in the last quarter of 2023. Breaking news and sports were the most popular categories of livestream videos among U.S. audiences as of March 2024.
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