Definition:
In-game advertising refers to the practice of incorporating advertisements into video games. This can take various forms, including static or dynamic ads that are displayed in the game environment, product placements where real-world brands are integrated into the game content, or sponsored content that is created specifically for the game. The purpose of in-game advertising is typically to generate revenue for the game developer or publisher, while providing advertisers with a new and potentially lucrative marketing channel.Additional Information:
The market comprises revenues and average revenue per user. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. For more information on the data displayed, use the info button right next to the boxes.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Nov 2024
Source: Statista Market Insights
Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.
Most recent update: Aug 2024
Most recent update: Nov 2024
Source: Statista Market Insights
The In-game Advertising market in Saudi Arabia is experiencing steady growth and development, driven by several key factors.
Customer preferences: Saudi Arabia has a large and growing gaming population, with a strong preference for mobile gaming. This preference is driven by the widespread availability of smartphones and the convenience they offer. As a result, in-game advertising in mobile games has become increasingly popular among advertisers looking to reach this audience. Saudi gamers also appreciate localized content and advertisements that are relevant to their interests and culture.
Trends in the market: One of the major trends in the In-game Advertising market in Saudi Arabia is the increasing use of programmatic advertising. Programmatic advertising allows for more targeted and efficient ad placement, ensuring that ads are shown to the right audience at the right time. This trend is driven by the growing adoption of data-driven advertising strategies and the desire for advertisers to maximize their return on investment. Another trend in the market is the integration of native advertising within games. Native ads seamlessly blend into the gaming experience, making them less intrusive and more engaging for players. This approach is preferred by both advertisers and gamers, as it provides a more organic and immersive advertising experience.
Local special circumstances: Saudi Arabia has a unique cultural and regulatory environment that impacts the In-game Advertising market. The country has strict regulations regarding the content of advertisements, particularly when it comes to religious and cultural sensitivities. Advertisers must ensure that their ads comply with these regulations to avoid any potential backlash or legal issues. Additionally, Saudi Arabia has a strong preference for Arabic language content, making it important for advertisers to localize their ads to effectively reach the target audience.
Underlying macroeconomic factors: The In-game Advertising market in Saudi Arabia is also influenced by underlying macroeconomic factors. The country has a strong and growing economy, which has led to an increase in disposable income and consumer spending. This provides advertisers with a larger pool of potential customers and opportunities for growth. Additionally, the government has been actively promoting the development of the gaming industry as part of its Vision 2030 initiative, which aims to diversify the economy and reduce dependence on oil. This support from the government has created a favorable environment for the In-game Advertising market to thrive. In conclusion, the In-game Advertising market in Saudi Arabia is developing and growing due to customer preferences for mobile gaming, trends such as programmatic advertising and native ads, local special circumstances including cultural and regulatory considerations, and underlying macroeconomic factors such as a strong economy and government support.
Most recent update: Mar 2024
Source: Statista Market Insights
Most recent update: Mar 2024
Sources: Statista Market Insights, Statista Consumer Insights Global
Most recent update: Mar 2024
Source: Statista Company Insights
Most recent update: Mar 2024
Source: Statista Market Insights
Data coverage:
The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.Modeling approach / Market size:
The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights