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Cloud Gaming - Saudi Arabia

Saudi Arabia
  • In Saudi Arabia, revenue in the Cloud Gaming market is projected to reach US$52.33m in 2025.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2025-2029) of 23.30%, leading to a projected market volume of US$120.94m by 2029.
  • By 2029, the number of readers in the Cloud Gaming market in Saudi Arabia is anticipated to amount to 1.6m users.
  • User penetration in Saudi Arabia will be 3.9% in 2025 and is expected to increase to 4.1% by 2029.
  • The average revenue per user (ARPU) in the country is projected to reach US$35.19.
  • In a global context, the majority of revenue will be generated the United States, which is expected to generate US$2.90bn in 2025.
  • Saudi Arabia's burgeoning youth demographic is driving a rapid adoption of cloud gaming, fostering a vibrant digital entertainment landscape that promises significant growth opportunities.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.
In-Scope
  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass
Out-Of-Scope
  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update:

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update:

    Most recent update:

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market within the Games Market in Saudi Arabia is witnessing phenomenal growth, fueled by increasing internet penetration, a surge in mobile gaming, and heightened consumer interest in seamless, on-demand gaming experiences.

    Customer preferences:
    In Saudi Arabia, consumers are increasingly gravitating towards immersive gaming experiences that blend entertainment with social interaction, reflecting cultural values of community and engagement. The rise of mobile gaming is complemented by a growing preference for multiplayer and cooperative gameplay, allowing friends and families to connect virtually. Additionally, younger demographics are driving demand for diverse content that resonates with local narratives, while an expanding internet infrastructure supports the shift towards high-quality cloud gaming services, offering seamless access to a broader gaming library.

    Trends in the market:
    In Saudi Arabia, the Cloud Gaming Market is experiencing significant growth, driven by an increasing demand for high-quality, accessible gaming experiences that cater to a digitally savvy population. The proliferation of 5G networks is enhancing connectivity, facilitating smoother gameplay and reducing latency, which is crucial for immersive experiences. Additionally, local game developers are emerging, creating content that resonates with cultural narratives, while partnerships between global gaming companies and regional platforms are expanding the offerings available to consumers. This trend signifies a shift in the gaming landscape, where accessibility and localized content are paramount, presenting lucrative opportunities for industry stakeholders to innovate and engage with the growing gaming community.

    Local special circumstances:
    In Saudi Arabia, the Cloud Gaming Market is thriving, influenced by a young, tech-savvy population and a strong government emphasis on digital transformation as part of Vision 2030. The country's unique cultural narratives foster a demand for localized gaming content, allowing developers to create games that resonate deeply with players. Additionally, regulatory support for digital infrastructure and investments in 5G technology enhance connectivity, ensuring seamless gaming experiences. These local factors set the Saudi market apart, presenting unique opportunities for growth within the broader media landscape.

    Underlying macroeconomic factors:
    The Cloud Gaming market in Saudi Arabia is significantly shaped by macroeconomic factors such as rising disposable income, a youthful demographic, and robust government initiatives under Vision 2030. The country's commitment to diversifying its economy away from oil dependency is fostering a digital ecosystem ripe for innovation. Fiscal policies aimed at enhancing digital infrastructure, including substantial investments in 5G networks, are also pivotal. Furthermore, global trends in gaming, such as the increasing shift toward subscription models and cross-platform play, are complemented by local cultural preferences, driving the demand for cloud gaming solutions tailored to Saudi players.

    Users

    Most recent update:

    Source: Statista Market Insights

    Global Comparison

    Most recent update:

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update:

    Source: Statista Market Insights

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