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Cloud Gaming - Saudi Arabia

Saudi Arabia
  • In Saudi Arabia, revenue in the Cloud Gaming market market is projected to reach US$35.79m in 2024.
  • This revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 27.57%, leading to a projected market volume of US$120.90m by 2029.
  • By 2029, the number of readers in the Cloud Gaming market market in Saudi Arabia is anticipated to amount to 1.6m users.
  • User penetration in Saudi Arabia will be 3.4% in 2024 and is expected to increase to 4.1% by 2029.
  • The average revenue per user (ARPU) in the country is projected to reach US$27.72.
  • In a global context, the majority of revenue will be generated the United States, which is expected to generate US$1.94bn in 2024.
  • Saudi Arabia's burgeoning youth demographic is driving a rapid adoption of cloud gaming, fostering a vibrant digital entertainment landscape that promises significant growth opportunities.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market in Saudi Arabia is experiencing significant growth due to the increasing demand for gaming services and the rapid development of cloud technology in the country.

    Customer preferences:
    Saudi Arabia has a large and growing population of gamers who are increasingly looking for convenient and immersive gaming experiences. Cloud gaming offers a solution to this demand by allowing gamers to access high-quality games on various devices without the need for expensive gaming hardware. This convenience factor is driving the adoption of cloud gaming services in the country.

    Trends in the market:
    One of the key trends in the cloud gaming market in Saudi Arabia is the rise of subscription-based gaming platforms. These platforms offer gamers access to a wide variety of games for a fixed monthly fee, eliminating the need to purchase individual games. This trend is particularly popular among casual gamers who want to explore different games without committing to a large upfront investment. Another trend in the market is the increasing availability of cloud gaming services from both local and international providers. This competition is driving innovation and improving the quality of gaming experiences for Saudi Arabian gamers. Additionally, the integration of cloud gaming with other entertainment services, such as streaming platforms, is also gaining traction in the market.

    Local special circumstances:
    Saudi Arabia has a young and tech-savvy population, with a high smartphone penetration rate. This makes the country a fertile ground for the growth of cloud gaming, as gamers can easily access and enjoy games on their mobile devices. Furthermore, the government's Vision 2030 initiative, which aims to diversify the economy and promote digital transformation, is creating a favorable environment for the development of the cloud gaming industry.

    Underlying macroeconomic factors:
    The strong economic growth in Saudi Arabia is contributing to the expansion of the cloud gaming market. As disposable incomes rise, more individuals are able to afford gaming services and devices. Additionally, the increasing availability of high-speed internet connections in the country is enabling seamless streaming of games, further fueling the growth of cloud gaming. In conclusion, the Cloud Gaming market in Saudi Arabia is witnessing significant growth driven by customer preferences for convenient gaming experiences and the rapid development of cloud technology. The rise of subscription-based gaming platforms and the increasing availability of cloud gaming services are key trends in the market. The young and tech-savvy population, along with the government's initiatives to promote digital transformation, are creating a favorable environment for the growth of the cloud gaming industry. The strong economic growth and the increasing availability of high-speed internet connections are also contributing to the expansion of the market.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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