Definition:
Download games refer to video games that are purchased and downloaded digitally over the internet, rather than being obtained through physical copies. This method allows players to access games directly on their gaming devices, such as consoles, computers, or mobile devices, without the need for physical discs or cartridges. Download games often include a wide variety of genres and titles, ranging from indie games to blockbuster releases, and are distributed through various digital storefronts or platforms. Players can enjoy the convenience of instant access to their games and often benefit from additional content, updates, and online features provided by the publishers.
Additional Information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through purchases. Key players in the market are companies, such as Electronic Arts (EA), Activision Blizzard, and Ubisoft.
Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Nov 2024
Source: Statista Market Insights
Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.
Most recent update: Aug 2024
Most recent update: Nov 2024
Source: Statista Market Insights
The Download Games market in Mexico is experiencing significant growth and development.
Customer preferences: Mexican consumers have shown a growing interest in downloading games, as it provides them with convenient access to a wide variety of games directly on their devices. This allows them to play games anytime and anywhere without the need for physical copies or additional equipment. Additionally, the availability of free-to-play games and in-app purchases has also contributed to the popularity of downloading games in Mexico.
Trends in the market: One of the key trends in the Mexican Download Games market is the increasing adoption of mobile gaming. With the rising penetration of smartphones and the improvement in mobile internet infrastructure, more and more Mexicans are using their mobile devices to play games. This trend is further supported by the availability of affordable smartphones and competitive mobile data plans. As a result, mobile gaming has become the dominant segment in the Download Games market in Mexico. Another trend in the market is the growing popularity of multiplayer online games. Mexican gamers are increasingly seeking social interactions and immersive experiences in their gaming activities. Multiplayer online games provide them with the opportunity to connect with other players, compete or cooperate in virtual environments, and participate in online communities. This trend is driving the demand for online multiplayer games and contributing to the growth of the Download Games market in Mexico.
Local special circumstances: One of the unique factors influencing the Download Games market in Mexico is the strong presence of local game developers. Mexico has a vibrant gaming industry, with a number of talented developers creating original and culturally relevant games. This has led to the emergence of a local gaming community and the support for Mexican-made games. The availability of these locally developed games adds diversity to the market and appeals to Mexican gamers who appreciate their own culture and storytelling.
Underlying macroeconomic factors: The growth of the Download Games market in Mexico is also influenced by underlying macroeconomic factors. The increasing disposable income and purchasing power of Mexican consumers have allowed them to invest in entertainment and leisure activities, including gaming. Additionally, the growing middle class in Mexico has created a larger consumer base for the Download Games market. The expansion of the Mexican economy and the increasing digitalization of various industries have also contributed to the growth of the Download Games market, as more people have access to devices and internet connectivity.
Most recent update: Nov 2024
Source: Statista Market Insights
Most recent update: Nov 2024
Source: Statista Market Insights
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Video Games market. Digital video games are defined as fee-based video games distributed over the internet. These include online games, download games, mobile games, and gaming networks. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights