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Cloud Gaming - Taiwan

Taiwan
  • In Taiwan, revenue in the Cloud Gaming market market is projected to reach US$65.52m in 2024.
  • Revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 27.38%, resulting in a projected market volume of US$219.70m by 2029.
  • Additionally, in Taiwan's Cloud Gaming market market, the number of readers is expected to amount to 2.8m users by 2029.
  • User penetration in Taiwan will be 9.2% in 2024 and is anticipated to hit 11.6% by 2029.
  • The average revenue per user (ARPU) in this market is expected to amount to US$29.80.
  • In global comparison, most revenue in the Cloud Gaming market market will be generated the United States, amounting to US$1.94bn in 2024.
  • Taiwan's burgeoning tech ecosystem is driving strong interest in cloud gaming, fostering innovation and collaboration among local developers and global platforms.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cloud Gaming market in Taiwan is experiencing significant growth and development in recent years. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors have all contributed to this growth. Customer preferences in Taiwan have shifted towards convenience and flexibility in gaming. With the increasing popularity of mobile gaming, Taiwanese gamers are seeking ways to play their favorite games on the go. Cloud gaming provides the perfect solution, allowing gamers to access high-quality games on any device with an internet connection. This convenience factor has attracted a large number of gamers in Taiwan to embrace cloud gaming. Trends in the market have also played a role in the development of cloud gaming in Taiwan. The gaming industry in Taiwan has been growing rapidly, with a strong demand for new and innovative gaming experiences. Cloud gaming offers a unique and immersive gaming experience, with advanced graphics and multiplayer capabilities. This has led to an increased adoption of cloud gaming platforms by both casual and hardcore gamers in Taiwan. Local special circumstances have further fueled the growth of cloud gaming in Taiwan. The country has a highly developed internet infrastructure, with fast and reliable internet connections available to a large portion of the population. This has made it easier for gamers in Taiwan to access cloud gaming platforms and enjoy a seamless gaming experience. Additionally, Taiwan has a vibrant gaming community and a strong esports culture, which has created a conducive environment for the growth of cloud gaming. Underlying macroeconomic factors have also contributed to the development of the cloud gaming market in Taiwan. The country has a strong economy and a high disposable income among its population. This has allowed Taiwanese gamers to invest in gaming equipment and subscriptions to cloud gaming platforms. Furthermore, the government of Taiwan has been supportive of the gaming industry, providing incentives and support for the development of new technologies and gaming platforms. In conclusion, the Cloud Gaming market in Taiwan is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The convenience and flexibility of cloud gaming, coupled with the strong demand for new gaming experiences, have attracted a large number of gamers in Taiwan. The country's advanced internet infrastructure, vibrant gaming community, and supportive government policies have further fueled the growth of cloud gaming. With these factors in place, the cloud gaming market in Taiwan is expected to continue its upward trajectory in the coming years.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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