Gaming Hardware - Taiwan

  • Taiwan
  • In Taiwan, the Gaming Hardware market market is forecasted to achieve a revenue of US$0.92bn in 2024.
  • This is anticipated to experience a CAGR of 6.83% from 2024 to 2029, resulting in a market volume of US$1.28bn by 2029.
  • By 2029, the number of users in the Gaming Hardware market market is expected to reach 1.1m users.
  • The user penetration rate is projected to be 3.9% in 2024 and is set to increase to 4.4% by 2029.
  • The Average Revenue Per User (ARPU) is estimated to be US$0.98k.
  • When compared globally, the majority of revenue will originate from in China, amounting to US$33,310.00m in 2024.
  • Taiwan's gaming hardware market is thriving with a focus on cutting-edge technology and innovation, driving demand for high-performance gaming equipment.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Taiwan is experiencing significant growth and development in recent years.

Customer preferences:
Customers in Taiwan have shown a strong preference for high-quality gaming hardware products. They value products that offer superior performance, durability, and advanced features. Taiwanese gamers are known for their dedication and passion for gaming, and they are willing to invest in top-notch gaming hardware to enhance their gaming experience. Additionally, there is a growing demand for gaming accessories such as gaming keyboards, mice, and headsets, as these products are seen as essential for competitive gaming.

Trends in the market:
One of the key trends in the gaming hardware market in Taiwan is the increasing popularity of gaming laptops. With advancements in technology, gaming laptops have become more powerful and portable, making them a preferred choice for gamers who want to play games on the go. The demand for gaming laptops is expected to continue growing as more gamers prioritize mobility and convenience. Another trend in the market is the rise of eSports in Taiwan. eSports has gained significant popularity in recent years, with professional gaming tournaments attracting large audiences and generating substantial revenue. This has created a need for high-performance gaming hardware, including gaming PCs, monitors, and peripherals, to meet the requirements of professional gamers. As eSports continues to grow in Taiwan, the demand for gaming hardware is expected to increase accordingly.

Local special circumstances:
Taiwan is known for its strong technology industry, with many leading hardware manufacturers based in the country. This has created a favorable environment for the development and production of gaming hardware. Taiwanese manufacturers have a reputation for producing high-quality products, which has contributed to the growth of the gaming hardware market in the country. Additionally, the presence of a vibrant gaming community and a supportive government that promotes the gaming industry has also played a role in the market's development.

Underlying macroeconomic factors:
The strong economic growth in Taiwan has contributed to the increasing purchasing power of consumers, allowing them to afford higher-priced gaming hardware products. Additionally, the growing popularity of online gaming and the rise of social media influencers have also contributed to the market's growth. As more people engage in online gaming and follow gaming influencers, the demand for gaming hardware products has increased. Moreover, the rapid technological advancements in the gaming industry, such as the development of virtual reality (VR) and augmented reality (AR) gaming, have also driven the demand for advanced gaming hardware in Taiwan.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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