Cloud Gaming - Southern Europe

  • Southern Europe
  • Revenue in the Cloud Gaming market market in Southern Europe is forecasted to reach US$279.50m in 2024.
  • The market is anticipated to exhibit an annual growth rate (CAGR 2024-2029) of 30.11%, leading to a projected market volume of US$1,042.00m by 2029.
  • By 2029, the number of users in the Cloud Gaming market market in Southern Europe is expected to reach 16.3m users.
  • User penetration is set to be 5.4% in 2024 and is projected to increase to 6.9% by 2029.
  • The average revenue per user (ARPU) is forecasted to be US$21.72.
  • When compared globally, the in the United States is expected to generate the highest revenue, reaching US$1,938.00m in 2024.
  • In Southern Europe, Italy's media market is experiencing a surge in Cloud Gaming, revolutionizing how entertainment is consumed online.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

The Cloud Gaming market in Southern Europe is experiencing significant growth and development, driven by various customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Southern Europe play a crucial role in the development of the Cloud Gaming market.

With a strong emphasis on convenience and accessibility, customers are increasingly drawn to cloud gaming platforms that allow them to play their favorite games anytime, anywhere, without the need for expensive gaming hardware. This preference for convenience is further fueled by the region's growing mobile gaming market, as more and more consumers are opting to play games on their smartphones and tablets. Trends in the market also contribute to the growth of cloud gaming in Southern Europe.

One notable trend is the increasing popularity of subscription-based gaming services, which provide users with access to a wide range of games for a fixed monthly fee. This trend is driven by the desire for cost-effective gaming solutions and the appeal of a diverse gaming library. Additionally, the rise of 5G technology in the region is expected to further boost the adoption of cloud gaming, as it promises faster and more reliable internet connections, enabling seamless gameplay without lag or latency issues.

Local special circumstances in Southern Europe also contribute to the development of the Cloud Gaming market. The region has a strong gaming culture, with a large number of avid gamers and gaming communities. This cultural affinity for gaming creates a fertile ground for the growth of cloud gaming, as it aligns with the preferences and habits of the local population.

Furthermore, Southern Europe has a high smartphone penetration rate, with a significant percentage of the population owning smartphones. This widespread access to mobile devices provides a solid foundation for the expansion of cloud gaming, as it allows for easy and convenient access to gaming platforms. Underlying macroeconomic factors also play a role in the growth of the Cloud Gaming market in Southern Europe.

The region has witnessed steady economic growth in recent years, leading to an increase in disposable income and consumer spending. This economic stability and rising affluence have contributed to the growing demand for entertainment and leisure activities, including gaming. Additionally, the region's strong digital infrastructure and internet connectivity make it conducive for the adoption of cloud gaming services.

In conclusion, the Cloud Gaming market in Southern Europe is experiencing significant growth and development due to customer preferences for convenience and accessibility, market trends such as subscription-based gaming services and the rise of 5G technology, local special circumstances including a strong gaming culture and high smartphone penetration rate, and underlying macroeconomic factors such as economic stability and robust digital infrastructure. These factors combined create a favorable environment for the expansion of cloud gaming in the region.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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