Gaming Hardware - Southern Europe

  • Southern Europe
  • In Southern Europe, revenue in the Gaming Hardware market market is projected to reach US$7.87bn in 2024.
  • Revenue is anticipated to exhibit an annual growth rate (CAGR 2024-2029) of 6.73%, which will result in a projected market volume of US$10.90bn by 2029.
  • Furthermore, the number of users in the Gaming Hardware market market in Southern Europe is expected to amount to 9.2m users by 2029.
  • User penetration is forecasted to be 3.5% in 2024, with an expectation to increase to 3.9% by 2029.
  • The average revenue per user (ARPU) in this region is expected to reach US$0.96k.
  • In a global context, the majority of revenue will be generated China, amounting to US$33,310.00m in 2024.
  • In Southern Europe, particularly in Spain, the demand for advanced gaming hardware is surging as eSports popularity and streaming culture continue to thrive.

Key regions: Germany, United Kingdom, China, United States, Japan

 
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Analyst Opinion

The Gaming Hardware market in Southern Europe has been experiencing significant growth in recent years, driven by a combination of customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Southern Europe have played a key role in the development of the Gaming Hardware market. Southern European consumers have shown a strong interest in gaming, with a growing number of people engaging in gaming activities. This has created a demand for high-quality gaming hardware that can enhance the gaming experience. Customers in Southern Europe also value aesthetics and design, with many seeking gaming hardware that not only performs well but also looks stylish. Trends in the market have also contributed to the growth of the Gaming Hardware market in Southern Europe. One significant trend is the increasing popularity of esports in the region. Esports tournaments and events have gained a large following in Southern Europe, attracting both professional players and casual gamers. This has created a need for advanced gaming hardware that can support the demands of competitive gaming. Additionally, the rise of online gaming platforms and the increasing availability of high-speed internet connections have further fueled the demand for gaming hardware in the region. Local special circumstances have also played a role in the development of the Gaming Hardware market in Southern Europe. Southern European countries, such as Spain and Italy, have a strong gaming culture and a vibrant gaming community. This has created a favorable environment for the growth of the Gaming Hardware market, with local businesses and entrepreneurs capitalizing on the demand for gaming hardware. Furthermore, the presence of gaming conventions and events in Southern Europe has provided a platform for companies to showcase their latest gaming hardware products, generating further interest and driving sales. Underlying macroeconomic factors have also contributed to the growth of the Gaming Hardware market in Southern Europe. The region has experienced economic growth in recent years, leading to an increase in disposable income among consumers. This has allowed more people to afford gaming hardware and invest in their gaming setups. Additionally, technological advancements and the availability of affordable gaming hardware have made gaming more accessible to a wider audience in Southern Europe. In conclusion, the Gaming Hardware market in Southern Europe has been growing rapidly due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The increasing interest in gaming, the popularity of esports, the presence of a vibrant gaming community, and the region's economic growth have all contributed to the development of the market. As these factors continue to evolve, the Gaming Hardware market in Southern Europe is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Gaming Hardware market, which includes various types of gaming devices such as consoles, gaming PCs and laptops, and peripherals. This market covers both online and offline sales of gaming hardware. All monetary figures refer to consumer spending on these hardware products and accessories. This spending considers any discounts, margins, and taxes.

Modeling approach / Market size:

The market size is determined through a comprehensive approach. We utilize data from annual financial reports of leading companies, industry associations, third-party studies and reports, primary research surveys (e.g., Consumer Insights), and performance metrics (e.g., user adoption rates, price points, usage patterns) to analyze the markets. To estimate the segment size for each country, we consider relevant key market indicators and data from country-specific industry associations. This includes macroeconomic indicators, historical trends, current market dynamics, and reported performance metrics of key industry players. Factors like average prices and purchase frequencies are considered.

Forecasts:

We apply diverse forecasting techniques tailored to the behavior of the specific market. For instance, methods like trend smoothing and adoption curve analysis are well-suited for forecasting trends in gaming hardware, considering the evolving nature of technology adoption. The main drivers influencing forecasts include economic indicators such as GDP per capita, consumer spending per capita, and technological advancements like 5G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated biannually to reflect any changes in market dynamics. The impact of external factors, such as the COVID-19 pandemic, is considered at the country-specific level. The text incorporates current exchange rates in its modeling. Additionally, any impacts from events like the Russia-Ukraine war or significant industry developments are considered on a country-specific basis. The market information is refreshed twice a year. In some instances, updates are made on an ad hoc basis, such as when new pertinent data is released or substantial shifts within the market impact projected trends. Consumer Insights data is reweighted to ensure representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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