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Cloud Gaming - Eastern Europe

Eastern Europe
  • Revenue in the Cloud Gaming market market in Eastern Europe is projected to reach US$92.73m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 27.72%, leading to a projected market volume of US$315.10m by 2029.
  • In the Cloud Gaming market market specific to in Eastern Europe, the number of readers is anticipated to amount to 7.8m users by 2029.
  • User penetration will be 2.6% in 2024 and is expected to increase to 3.3% by 2029.
  • The average revenue per user (ARPU) in this region is projected to amount to US$14.98.
  • In a global context, the majority of revenue will be generated the United States, with a figure of US$1.94bn in 2024.
  • In Eastern Europe, countries like Poland are witnessing a surge in cloud gaming adoption, driven by increasing internet speeds and a young, tech-savvy population.

Definition:

Cloud gaming is a form of video game streaming that allows players to play games on their devices through an internet connection, without the need for dedicated gaming hardware or local installation of games. In cloud gaming, games are stored and run on remote servers, and the player's device only needs to send inputs and receive streaming video and audio output. Cloud gaming services often require a subscription fee and offer a library of games for users to choose from, with the ability to play games on demand. The market for cloud gaming has been growing in recent years, with the proliferation of high-speed internet connections and advancements in cloud computing technology.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through subscriptions and consumer spending. Market numbers are also featured in the Advertising & Media Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Subscription for Cloud Gaming platforms, such as GeForce Now
  • In-game purchases from Cloud Gaming games, such as game pass

Out-Of-Scope

  • Revenues from digital video games, such as sold video games
  • Revenues from in-game purchases, such as in-game spending in Fortnite
  • Revenue from physical video games, such as buying games in stores
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    Cloud gaming is experiencing significant growth in Eastern Europe, driven by customer preferences for convenience and cost-effectiveness. This emerging market is being shaped by various trends, including the increasing popularity of mobile gaming, the proliferation of high-speed internet connectivity, and the rising demand for gaming content. Additionally, local special circumstances, such as the presence of a tech-savvy population and a growing gaming community, are contributing to the development of the cloud gaming market in Eastern Europe. These trends are further supported by underlying macroeconomic factors, such as increasing disposable incomes and a growing middle class, which are fueling the demand for gaming services. Customer preferences in Eastern Europe are playing a crucial role in the growth of the cloud gaming market. With the increasing popularity of mobile devices, consumers are seeking convenient ways to access gaming content on the go. Cloud gaming offers the flexibility to play games on multiple devices without the need for expensive hardware or physical game copies. This convenience factor is attracting a large number of gamers who prefer the flexibility of playing games anytime and anywhere. Another customer preference driving the growth of the cloud gaming market is cost-effectiveness. Traditional gaming consoles and high-end gaming PCs can be expensive, making them less accessible to a wider audience. Cloud gaming eliminates the need for expensive hardware, allowing gamers to access a vast library of games at a fraction of the cost. This affordability factor is particularly appealing to budget-conscious consumers, contributing to the increasing adoption of cloud gaming services. In terms of market trends, the widespread availability of high-speed internet connectivity is a key driver for the growth of cloud gaming in Eastern Europe. With the expansion of broadband infrastructure and the increasing penetration of high-speed internet, gamers can now enjoy seamless gameplay experiences without the limitations of slow internet connections. This trend is encouraging more gamers to switch to cloud gaming, as they can now access and play high-quality games without any lag or latency issues. The demand for gaming content is also fueling the growth of the cloud gaming market in Eastern Europe. As the gaming industry continues to produce a wide range of engaging and immersive games, gamers are seeking platforms that offer a diverse selection of titles. Cloud gaming services provide access to a vast library of games, including both popular titles and indie gems, catering to the varied preferences of gamers in the region. This trend is attracting a growing number of gamers who value the abundance of gaming content available through cloud gaming platforms. Local special circumstances in Eastern Europe are contributing to the development of the cloud gaming market. The region has a tech-savvy population that is eager to embrace new technologies and gaming innovations. Eastern Europe also has a strong gaming community, with a large number of passionate gamers who actively participate in gaming events and competitions. These factors create a favorable environment for the growth of cloud gaming, as the market is supported by a receptive audience that is enthusiastic about gaming. Underlying macroeconomic factors, such as increasing disposable incomes and a growing middle class, are also driving the growth of the cloud gaming market in Eastern Europe. As more people have the financial means to invest in gaming experiences, the demand for cloud gaming services is expected to rise. Additionally, the region's expanding middle class is becoming more tech-savvy and digitally connected, further fueling the adoption of cloud gaming. In conclusion, the cloud gaming market in Eastern Europe is experiencing significant growth, driven by customer preferences for convenience and cost-effectiveness. The increasing popularity of mobile gaming, the proliferation of high-speed internet connectivity, and the rising demand for gaming content are among the key trends shaping this market. Local special circumstances, such as a tech-savvy population and a strong gaming community, are further contributing to the development of the cloud gaming market. These trends are supported by underlying macroeconomic factors, including increasing disposable incomes and a growing middle class, which are driving the demand for gaming services in the region.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on subscription spending, consumer spending, investment, and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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