Cloud Gaming - ASEAN

  • ASEAN
  • Revenue in the Cloud Gaming market market in ASEAN is projected to reach US$48.45m in 2024.
  • Revenue in this region is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 32.65%, leading to a projected market volume of US$199.00m by 2029.
  • In the ASEAN Cloud Gaming market market, the number of readers is anticipated to reach 2.7m users by 2029.
  • User penetration in ASEAN will be 0.3% in 2024 and is expected to increase to 0.4% by 2029.
  • The average revenue per user (ARPU) in this market is projected to amount to US$22.46.
  • In global comparison, the majority of revenue will be generated the United States, which is expected to reach US$1,938.00m in 2024.
  • Cloud gaming in the ASEAN region is rapidly gaining traction, with countries like Thailand leading the charge in embracing digital entertainment innovations.

Key regions: China, Japan, Germany, France, United Kingdom

 
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Analyst Opinion

Cloud gaming is gaining traction in ASEAN, with an increasing number of gamers opting for this innovative gaming solution. This trend can be attributed to several factors, including customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in ASEAN are evolving, with gamers seeking convenience and flexibility in their gaming experiences. Cloud gaming provides them with the opportunity to play high-quality games on any device, without the need for expensive gaming hardware. This appeals to a wide range of gamers, from casual players to hardcore enthusiasts, who value accessibility and affordability. Trends in the market also contribute to the growth of cloud gaming in ASEAN. The region has witnessed a significant increase in internet penetration and smartphone adoption, which has created a fertile ground for cloud gaming services. With faster and more reliable internet connections becoming more widely available, gamers can now enjoy seamless gameplay without the need for physical game installations or updates. Local special circumstances further drive the development of the cloud gaming market in ASEAN. The region is characterized by a diverse gaming culture, with a strong presence of mobile gaming and esports. Cloud gaming platforms cater to these preferences by offering a wide selection of mobile games and supporting multiplayer experiences. Additionally, the region's large population of young and tech-savvy individuals provides a strong user base for cloud gaming services. Underlying macroeconomic factors also play a role in the growth of cloud gaming in ASEAN. The region is experiencing rapid economic growth, which has led to an increase in disposable income and consumer spending. As a result, more individuals are able to afford gaming services and are willing to invest in cloud gaming subscriptions. Furthermore, the rise of digital infrastructure and technological advancements in ASEAN countries have created a favorable environment for cloud gaming providers to expand their operations. In conclusion, the cloud gaming market in ASEAN is developing at a rapid pace due to evolving customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. As more gamers seek convenience and flexibility in their gaming experiences, cloud gaming provides a viable solution. With the continued growth of internet penetration, smartphone adoption, and economic development in the region, the future of cloud gaming in ASEAN looks promising.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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