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The Sports Market in ASEAN has demonstrated minimal growth over recent years. This can be attributed to various factors such as increasing competition in the sub-markets of Soccer, American Football, Basketball, Baseball, and Cricket, as well as limited funding and resources for sports development in the region. Furthermore, the lack of strong regional interest and support from government and local communities has also impacted the markets growth rate. However, with the rise of digital technologies and online platforms, there is an opportunity for the ASEAN Sports market to tap into new markets and reach a wider audience, potentially leading to future growth.
Customer preferences: In the ASEAN region, consumers are prioritizing health and wellness, leading to a growing demand for digital fitness solutions and remote healthcare services. The use of wearable devices and health tracking apps has become popular, along with online doctor consultations for convenient and timely medical advice. This trend is driven by the increasing availability of digital treatment options and the need for remote monitoring of chronic conditions.
Trends in the market: In the ASEAN region, the Sports Market market is experiencing a surge in demand for sports streaming platforms, with an increasing number of consumers choosing to watch live sports events online. This trend is driven by the growing popularity of smartphones and internet connectivity, providing access to sports content anytime and anywhere. This presents a new opportunity for industry stakeholders to expand their reach and cater to the evolving preferences of consumers. Additionally, with the rise of e-sports, there is a potential for companies to tap into the growing market and offer innovative digital solutions and services for this rapidly expanding industry.
Local special circumstances:
In ASEAN, the Sports Market has been heavily influenced by the regions diverse cultural backgrounds and geographical landscapes. Vietnam, for example, has seen a significant growth in the popularity of outdoor sports, such as football and martial arts, due to its mild climate and strong sporting traditions. In contrast, Singapores highly urbanized environment has led to a rise in indoor sports facilities and high-tech sports equipment. Additionally, varying government regulations and policies towards promoting sports and fitness also play a crucial role in shaping the Sports Market landscape across different ASEAN countries.
Underlying macroeconomic factors: The growth of the Sports Market market is largely affected by macroeconomic factors such as economic stability, consumer spending, and government policies. Countries with strong economic growth and high consumer disposable income tend to see a higher demand for sports products and services. Furthermore, government policies that encourage and support the development of the sports industry, such as funding for infrastructure and hosting international sporting events, can also have a positive impact on market growth. Additionally, global economic trends and shifts in consumer behavior towards health and wellness can influence the demand for sports-related products and services.
Data coverage:
The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.Modeling approach / Market size:
Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.Mon - Fri, 9am - 6pm (EST)
Mon - Fri, 9am - 5pm (SGT)
Mon - Fri, 10:00am - 6:00pm (JST)
Mon - Fri, 9:30am - 5pm (GMT)
Mon - Fri, 9am - 6pm (EST)