Box Office - Vietnam

  • Vietnam
  • Revenue in the Box Office market is projected to reach US$41.25m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.54%, resulting in a projected market volume of US$54.02m by 2029.
  • In the Box Office market, the number of viewers is expected to amount to 6.3m users by 2029.
  • User penetration will be 5.5% in 2024 and is expected to hit 6.2% by 2029.
  • The average revenue per viewer is expected to amount to US$7.53.
  • In global comparison, most revenue will be generated in the United States (US$10,140.00m in 2024).

Key regions: South Korea, United Kingdom, Germany, United States, Europe

 
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Analyst Opinion

The Box Office market in Vietnam has been experiencing significant growth in recent years, driven by changing customer preferences, emerging trends in the market, and local special circumstances. Customer preferences in Vietnam have shifted towards a greater demand for entertainment and leisure activities, including going to the movies. As disposable incomes have increased, more people are willing to spend money on experiences, such as watching movies in theaters. Additionally, there is a growing middle class in Vietnam that has a higher purchasing power and is more inclined to spend on entertainment options. Trends in the market have also contributed to the growth of the Box Office industry in Vietnam. The introduction of modern multiplex cinemas with state-of-the-art facilities and comfortable seating arrangements has enhanced the movie-going experience for customers. This has led to an increase in the number of people visiting theaters and spending on movie tickets. Furthermore, the availability of a wide range of movies, including both local and international productions, has catered to diverse customer preferences and attracted a larger audience. Local special circumstances have played a role in the development of the Box Office market in Vietnam. The Vietnamese film industry has seen a resurgence in recent years, with a focus on producing high-quality films that resonate with local audiences. This has led to increased interest and support for Vietnamese movies, resulting in higher ticket sales and a boost to the overall Box Office market. Additionally, the government has implemented policies to promote the development of the film industry, including providing incentives for foreign film productions to shoot in Vietnam. This has attracted international filmmakers and further contributed to the growth of the Box Office market. Underlying macroeconomic factors have also influenced the growth of the Box Office market in Vietnam. The country has experienced steady economic growth, which has translated into higher incomes and increased consumer spending. This has created a favorable environment for the entertainment industry, including the Box Office market, to thrive. Furthermore, Vietnam has a young and dynamic population, with a large proportion of the population being under the age of 35. This demographic trend has led to a higher demand for entertainment options, including going to the movies. In conclusion, the Box Office market in Vietnam is developing rapidly due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. As Vietnam continues to experience economic growth and the entertainment industry evolves, the Box Office market is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Cinema market, which comprises revenues from box office, advertsing and concessions. The market includes both consumer and advertising spending. All monetary figures refer to consumer spending on tickets and concessions. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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