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Cinema - Americas

Americas
  • In the Americas, revenue in the Cinema market is projected to reach US$26.01bn in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.43%, leading to a projected market volume of US$35.52bn by 2029.
  • Within the Cinema market in the Americas, the number of viewers is anticipated to reach 407.9m users by 2029.
  • User penetration is estimated to be 32.5% in 2024 and is expected to increase to 38.9% by 2029.
  • The average revenue per viewer in this market is expected to amount to US$78.74.
  • On a global scale, the majority of revenue will be generated the United States, with an expected figure of US$20.98bn in 2024.
  • In the United States, the cinema market is increasingly embracing streaming partnerships, reshaping traditional distribution models and audience engagement strategies.

Definition:

The Cinema market encompasses the entertainment industry segment dedicated to the screening of motion pictures within dedicated venues, commonly known as cinemas or movie theaters. This market provides audiences with a communal experience of watching a wide range of films, including feature films, documentaries, and animations, on large screens, accompanied by high-quality sound systems, creating an immersive and theatrical experience.

Additional Information:

The market includes vital metrics such as revenues and average revenue per user (ARPU), users and user penetration with revenues being generated through ticket sales, concessions, cinema subscriptions, consumer spending on cinema-related products and services, and advertising spendings related to promoting films and products within cinemas. Key players in the market are companies, such as AMC Entertainment Holdings, Inc., Cineworld Group plc, and Regal Entertainment Group (now part of Cineworld).

In-Scope

  • Revenues generated from box office sales, such as tickets bought online and offline
  • Revenues generated from advertising, such as ads before and after a movie
  • Revenues generated from concessions, such as sale of snacks and drinks

Out-Of-Scope

  • Streaming of movies, such as streaming on Amazon Prime
  • Merchandise from movies sold through third-party services, such as Marvel merchandise
  • Ad spending on movies, such as TV ads for movies
Cinema: market data & analysis - Cover

Market Insights report

Cinema: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cinema market in Americas has been experiencing significant growth in recent years, driven by changing customer preferences and the emergence of new trends in the market.

    Customer preferences:
    Customers in the Americas are increasingly seeking immersive and unique cinema experiences. They are looking for theaters that offer state-of-the-art technology, comfortable seating, and high-quality sound systems. Additionally, there is a growing demand for alternative content such as live broadcasts of sporting events, concerts, and theater performances. Customers are also becoming more interested in premium offerings such as luxury seating, gourmet food and beverage options, and VIP experiences.

    Trends in the market:
    One of the key trends in the Cinema market in Americas is the rise of multiplexes. Multiplexes are large theaters that feature multiple screens and show a variety of films simultaneously. This trend has been driven by the increasing popularity of blockbusters and the need to accommodate large audiences. Multiplexes also provide a wide range of amenities such as concession stands, arcades, and lounge areas, creating a one-stop entertainment destination for customers. Another trend in the market is the growth of digital cinema. Digital cinema technology allows for the projection of films in high-definition and 3D formats, providing a more immersive and visually stunning experience for customers. This technology has become increasingly affordable and accessible, leading to its widespread adoption across the region. Digital cinema also enables theaters to offer a wider range of content, including alternative and independent films.

    Local special circumstances:
    The Cinema market in Americas is highly diverse, with each country having its own unique characteristics and preferences. For example, in the United States, there is a strong culture of movie-going, with a large number of theaters and a high demand for Hollywood films. In contrast, in countries like Brazil and Mexico, there is a growing interest in local and regional cinema, leading to the emergence of a vibrant independent film industry. Additionally, in countries with large immigrant populations, there is a demand for films from their home countries, leading to the establishment of theaters that cater to specific communities.

    Underlying macroeconomic factors:
    The growth of the Cinema market in Americas can be attributed to several underlying macroeconomic factors. Firstly, the region has experienced steady economic growth in recent years, leading to an increase in disposable income and consumer spending. This has resulted in higher demand for entertainment and leisure activities, including cinema. Additionally, the increasing urbanization and population growth in the region have contributed to the expansion of the market, as more people have access to cinemas. Furthermore, advancements in technology and the availability of digital content have made it easier for theaters to attract customers and offer a wider range of films.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Cinema market, which comprises revenues from box office, advertsing and concessions. The market includes both consumer and advertising spending. All monetary figures refer to consumer spending on tickets and concessions. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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