Streaming - Argentina

  • Argentina
  • In Argentina, revenue in the Streaming market is projected to reach US$1.2m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.65%, resulting in a projected market volume of US$1.7m by 2029.
  • While the Streaming market will see growth in Argentina, it is important to note that most revenue is generated China, with a projected market volume of US$40.5m in 2024.
  • In the Streaming market withArgentina, the number of users is expected to amount to 6.9m users by 2029.
  • User penetration in Argentina will be 11.6% in 2024 and is anticipated to reach 14.5% by 2029.
  • Additionally, the average revenue per user (ARPU) in Argentina is expected to amount to US$0.2.
  • Argentina is witnessing a surge in eSports streaming, fueled by a growing youth demographic and increasing investments in local gaming infrastructure.

Key regions: Germany, United States, China, India, South Korea

 
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Analyst Opinion

In Argentina, the eSports streaming market is seeing mild growth, influenced by factors like the increasing popularity of digital platforms, growing interest in eSports among consumers, and the convenience of online streaming services. This trend is expected to continue as the market evolves and more companies enter the space.

Customer preferences:
With the growing popularity of eSports in Argentina, there has been a notable increase in the demand for live streaming services for gaming tournaments and events. This trend is fueled by the rising number of young and tech-savvy consumers in the country. Moreover, the shift towards online streaming is also driven by the convenience and accessibility it offers, allowing gamers to watch their favorite tournaments from the comfort of their homes. Additionally, the rise of social media platforms has also contributed to the growth of the streaming market, as it allows for easy sharing and engagement among the gaming community.

Trends in the market:
In Argentina, the Streaming Market within the eSports Market is on the rise, with a growing number of users accessing live streaming platforms for gaming events. This trend is significant as it allows for wider reach and engagement with the audience, creating more opportunities for advertising and sponsorship. Additionally, the rise of mobile streaming and the integration of social media platforms has made it easier for viewers to access and share content. These trends have implications for industry stakeholders as they can capitalize on the growing demand for live streaming and leverage social media to enhance engagement and monetization strategies.

Local special circumstances:
In Argentina, the eSports Streaming Market has been growing rapidly due to the country's high internet penetration and the government's support for the development of the eSports industry. With a strong gaming culture and a young population, Argentina has seen a rise in local streaming platforms catering to the growing demand for eSports content. Additionally, the country's economic instability has led to an increased interest in eSports among the younger generation, as it provides a more affordable form of entertainment compared to traditional sports. These unique factors have contributed to the growth and popularity of the Streaming Market within the eSports Market in Argentina.

Underlying macroeconomic factors:
The Streaming Market within the eSports Market in Argentina is heavily influenced by macroeconomic factors such as the country's economic stability, government policies, and global economic trends. With Argentina's growing economy and increasing investment in technology, the market is expected to experience significant growth. Additionally, favorable regulatory environments and government support for the gaming industry are further boosting the market's expansion. Furthermore, the rising popularity of eSports among the younger population and the increasing availability of high-speed internet are also contributing to the market's growth. However, the economic downturn and inflation in Argentina could potentially hinder the market's growth, as it may lead to a decrease in consumer spending on gaming and streaming services.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Streaming market, which comprises revenues from live broadcasting gaming content. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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