Publisher Fees - Argentina

  • Argentina
  • In Argentina, revenue in the Publisher Fees market market is projected to reach US$1.3m in 2024.
  • It is expected that revenue will exhibit an annual growth rate (CAGR 2024-2029) of 0.30%, leading to a projected market volume of US$1.4m by 2029.
  • Although in Argentina is not the leading market, with a projected market volume of US$29.6m in 2024, the majority of revenue is generated China.
  • In Argentina, the growing popularity of eSports is driving an increase in publisher fees, reflecting a burgeoning interest in competitive gaming events.

Key regions: United Kingdom, India, France, Europe, United States

 
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Analyst Opinion

The eSports market in Argentina is facing negligible growth, due to factors such as high publisher fees and limited consumer awareness. Despite the rising popularity of eSports worldwide, the market in Argentina has been slow to adopt digital technologies, resulting in a slower growth rate compared to other regions. However, with increasing investment and efforts to promote the industry, the eSports market in Argentina is expected to experience significant growth in the near future.

Customer preferences:
The eSports industry in Argentina is experiencing a rise in popularity, leading to a significant increase in the demand for gaming content and tournaments. As a result, there has been a noticeable shift towards digital streaming platforms for eSports events, with consumers preferring the convenience and accessibility of online platforms over traditional forms of media. This trend is likely to continue as the younger demographic, who are the primary consumers of eSports, are more digitally savvy and prioritize convenience in their lifestyle choices.

Trends in the market:
In Argentina, the eSports market has seen a rise in publisher fees as the industry continues to grow. This trend is significant as publishers are able to generate revenue from their titles through partnerships with eSports organizations and tournaments. Additionally, the trajectory of this trend indicates that publisher fees will continue to be a major source of income for publishers in the eSports market. This has implications for industry stakeholders, as it highlights the importance of maintaining strong relationships with publishers and investing in popular titles to attract sponsorships and partnerships.

Local special circumstances:
In Argentina, the Publisher Fees Market within the eSports Market is impacted by the country's strong gaming culture and its growing economy. The government's support for the gaming industry has resulted in numerous local and regional tournaments, driving the demand for publishers. Additionally, the country's high internet penetration and increasing smartphone usage have created a favorable environment for the growth of the eSports market. However, strict regulations on gambling and online gaming can hinder the market's potential, as it limits the monetization opportunities for publishers.

Underlying macroeconomic factors:
The Publisher Fees Market within the eSports Market in Argentina is influenced by several macroeconomic factors. The country's economic health and fiscal policies play a significant role in shaping the market's performance. Global economic trends, such as the rise of online gaming and increasing investments in the eSports industry, also impact the market. Additionally, favorable regulatory environments and government support for the gaming industry can contribute to market growth. On the other hand, economic challenges and limited funding for the eSports sector can hinder market expansion. Moreover, demographic factors, such as a young and tech-savvy population, can drive the demand for eSports, further influencing the Publisher Fees Market in Argentina.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Publisher Fees market, which comprises payments from game publishers to Esports organizers for hosting events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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