VR Hardware - CIS

  • CIS
  • The VR Hardware market in the CIS region is projected to achieve a revenue of US$155.1m by 2024.
  • This forecast indicates an annual growth rate (CAGR 2024-2029) of 9.11%, resulting in a projected market volume of US$239.9m by 2029.
  • in China leads the market with a projected market volume of US$2,902.0m in 2024.
  • In terms of user base, the VR Hardware market is expected to reach 2.7m users users by 2029.
  • User penetration is predicted to be 1.4% in 2024 and is expected to increase to 1.9% by 2029.
  • The average revenue per user (ARPU) is projected to be US$74.4.
  • The demand for VR hardware in the CIS region has been steadily increasing, with a particular focus on affordable and user-friendly devices.
 
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Analyst Opinion

Virtual reality (VR) hardware is experiencing significant growth in the CIS region, driven by customer preferences, market trends, and local special circumstances.

Customer preferences:
Customers in the CIS region are increasingly seeking immersive and interactive experiences, which has fueled the demand for VR hardware. The ability to explore virtual worlds, play games, and engage in virtual training programs has captured the interest of consumers. Additionally, the younger demographic in the region is particularly drawn to the novelty and entertainment value of VR technology.

Trends in the market:
One of the key trends in the VR hardware market in the CIS region is the increasing availability of affordable VR headsets. As technology advances and production costs decrease, more affordable options are becoming accessible to a wider range of consumers. This has led to a surge in demand for VR headsets, as price is no longer a major barrier to entry. Another trend in the market is the growing popularity of VR gaming. The CIS region has a strong gaming culture, and VR gaming has emerged as a new and exciting way for gamers to experience their favorite titles. This trend is driving the demand for high-quality VR hardware that can deliver immersive gaming experiences.

Local special circumstances:
The CIS region has a large population of tech-savvy individuals who are eager to adopt new technologies. This has created a favorable environment for the growth of the VR hardware market. Additionally, the region has a growing number of VR arcades and entertainment centers, which provide consumers with the opportunity to experience VR technology without having to invest in their own hardware. This has helped to popularize VR technology and increase awareness among consumers.

Underlying macroeconomic factors:
The CIS region is experiencing economic growth, which has led to an increase in disposable income. As a result, consumers have more purchasing power and are more willing to invest in VR hardware. Additionally, the region has a young and tech-savvy population, which is driving the demand for innovative technologies such as VR. In conclusion, the VR hardware market in the CIS region is experiencing significant growth due to customer preferences for immersive experiences, market trends such as the availability of affordable VR headsets and the popularity of VR gaming, local special circumstances such as a tech-savvy population and the presence of VR arcades, and underlying macroeconomic factors such as economic growth and a young population.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR hardware revenue, which includes digital spending on hardware (stand-alone and tethered units) that enables consumers to dive into the virtual world.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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