Over the last two observations, the indicator is forecast to significantly increase in all segments. This reflects the overall trend throughout the entire forecast period from 2017 to 2028. It is estimated that the indicator is continuously rising in all segments. In this regard, the VR Gaming segment achieves the highest value of five billion U.S. dollars in 2028.
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Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment
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Data provided by Statista Market Insights are estimates.
The VR Software market can be divided into two markets: Gaming and Video. Gaming includes all revenues that are generated from VR games, either through game purchases via Steam or any other marketplace or through in-game purchases. Purchases of physical video games are also included. According to Steam, the top-selling VR games are Half-Life: Alyx, Beat Saber, as well as Blade and Sorcery. The Video market contains all revenues from video apps, such as 360-degree videos, or from any other application, such as Google Earth VR. VR software revenues comprise in-app purchases, subscriptions, as well as app and game purchases.
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Statista. (November 17, 2023). Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars) [Graph]. In Statista. Retrieved April 15, 2025, from https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment
Statista. "Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars)." Chart. November 17, 2023. Statista. Accessed April 15, 2025. https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment
Statista. (2023). Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars). Statista. Statista Inc.. Accessed: April 15, 2025. https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment
Statista. "Virtual Reality (Vr) Software B2c Market Revenue Worldwide from 2017 to 2028, by Segment (in Billion U.S. Dollars)." Statista, Statista Inc., 17 Nov 2023, https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment
Statista, Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars) Statista, https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment (last visited April 15, 2025)
Virtual reality (VR) software B2C market revenue worldwide from 2017 to 2028, by segment (in billion U.S. dollars) [Graph], Statista, November 17, 2023. [Online]. Available: https://www.statista.com/forecasts/1337178/vr-software-b2c-market-revenue-worldwide-by-segment
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