Cloud Gaming - Central & Western Europe

  • Central & Western Europe
  • In Central & Western Europe, the projected revenue in the Cloud Gaming market for the year 2024 is estimated to reach US$1.16bn.
  • This revenue is expected to exhibit a compound annual growth rate (CAGR 2024-2027) of 38.17%, resulting in a projected market volume of US$3.06bn by 2027.
  • Furthermore, it is anticipated that by 2027, the number of users in the Cloud Gaming market will reach 53.8m users.
  • The user penetration rate, which is the proportion of the population using cloud gaming services, is expected to be 12.9% in 2024 and is projected to rise to 16.0% by 2027.
  • Additionally, the average revenue per user (ARPU) in this market segment is estimated to be US$26.88.
  • In comparison to other countries around Worldwide, United States is expected to generate the highest revenue, amounting to US$1,938.00m in 2024.
  • In Central & Western Europe, cloud gaming is gaining popularity rapidly in Germany, with a strong demand for high-quality graphics and immersive gaming experiences.

Key regions: Europe, India, China, Germany, Asia

 
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Analyst Opinion

The cloud gaming market has been experiencing significant growth in recent years, with more and more gamers turning to cloud-based solutions as an alternative to traditional gaming. Major players such as Google, Microsoft, and Amazon are investing heavily in cloud gaming services, and new companies are also entering the market. This competition is driving innovation and leading to new features, games, and pricing models.

Cloud gaming is becoming an increasingly popular choice for gamers due to several key factors. Firstly, the ability to access a wide variety of games without the need for expensive hardware is a major draw. This not only saves gamers money, but it also allows them to try out games without committing to a large investment. Secondly, the convenience factor is significant. With cloud gaming, players can play their favorite games on any device with an internet connection, whether it be a phone, tablet, or computer. This flexibility allows gamers to play on the go or easily switch between devices. Another growth factor for cloud gaming is the advancements in streaming technology. With reduced latency and higher frame rates, cloud gaming is becoming a more seamless and immersive experience.

According to our research, the cloud gaming market is projected to see substantial growth in the coming years. By 2027, the market size is expected to reach US$18.71 billion, with a Compound Annual Growth Rate (CAGR) of 48.12%.

Methodology

Data coverage:

Figures are based on subscription spending, consumer spending, investment, and funding data.

Modeling approach / Market size:

Market sizes are determined by a Top-Down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration and cloud revenues. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. GCS data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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