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Cricket - Taiwan

Taiwan
  • Revenue in the Cricket market is projected to reach US$1.28m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 1.68%, resulting in a projected market volume of US$1.39m by 2029.
  • In global comparison, most revenue will be generated India (US$2.27bn in 2024).
  • The average revenue per user (ARPU) in the Cricket market is projected to amount to US$1.74 in 2024.
  • In the Cricket market, the number of users is expected to amount to 783.5k users by 2029.
  • User penetration in the Cricket market will be at 3.1% in 2024.

Definition:

The Cricket Market encompasses various aspects of the sport, including media coverage and ticket sales, catering to the immense global fanbase of cricket. It encompasses platforms and channels dedicated to delivering news, analysis, and entertainment related to cricket events worldwide, as well as the sale of tickets for live cricket matches.

Structure:

  • Cricket Media: This component includes revenues from television and online streaming rights for cricket matches, providing fans with access to live coverage and analysis.
  • Cricket Ticket Sales: This component comprises revenues from the sale of tickets for cricket matches held in stadiums, online ticketing platforms facilitating ticket purchases, and season ticket packages.
  • Additional information:

    Key metrics within the Cricket Market include revenues, users, ticket sales volumes, and merchandise sales volumes. Revenue streams primarily come from advertising, subscription fees, ticket sales, merchandise sales, and sponsorship deals. Data on broadcasting rights, online viewership, ticketing platforms, popular merchandise items, and fan preferences are essential for understanding market dynamics. Key players in the Cricket Market include broadcasting networks, cricket teams, sports apparel brands, ticketing agencies, and online marketplaces.

    For more detailed insights, refer to the additional information provided next to the respective data points.

In-Scope

  • Ticket sales from games, such as league games
  • Revenue from merchandise, such as jerseys
  • Revenue from media rights, such as TV broadcasting

Out-Of-Scope

  • Revenue from player transfers, such as transfer fees
  • Tickets sold on the secondary market, such as on eBay
  • Revenue from licensing or sponsorship, such as from logos
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Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Cricket market in Taiwan has seen a slight decline in growth, influenced by factors such as limited media coverage and high ticket prices. Despite this, the industry still sees growth driven by the increasing popularity of online streaming services and awareness of the sport among Taiwanese consumers. Additionally, the convenience of online ticket sales and promotions has also contributed to growth in the market.

    Customer preferences:
    With the rising popularity of cricket in Taiwan, there has been a noticeable increase in demand for sports equipment and clothing, especially among the younger generation. Additionally, social media has become a key platform for fans and players to connect and engage with the sport, further driving its popularity. This trend is indicative of the changing lifestyle preferences and the growing influence of digital mediums in the consumer base. Moreover, there is a strong preference for eco-friendly and sustainable products among cricket enthusiasts, which has led to the emergence of environmentally conscious brands in the market.

    Trends in the market:
    In Taiwan, the Cricket Market is seeing a surge in popularity as the country continues to invest in and develop its infrastructure for the sport. This trend can be attributed to the increasing interest and participation in cricket among Taiwanese youth, as well as the efforts of local organizations and businesses to promote and support the growth of the sport. This trajectory is significant as it presents a unique opportunity for industry stakeholders, such as equipment manufacturers and event organizers, to tap into a new and potentially lucrative market. With the rise of the Cricket Market in Taiwan, there is also the potential for the country to become a major player in the global cricket scene, which could bring economic and cultural benefits. Moreover, this trend could lead to further integration and interaction between Taiwan and other cricket-playing countries, creating potential partnerships and collaborations.

    Local special circumstances:
    In Taiwan, the Cricket Market faces significant competition from other popular sports such as baseball and basketball. Additionally, the countrys small size and limited interest in cricket make it a relatively niche market. However, the sport has been gaining traction in recent years, thanks to the efforts of local organizations and international collaborations. Furthermore, the countrys strict regulations on gambling and sports betting may also affect the potential growth of the Cricket Market in Taiwan. Thus, while the demand for cricket may be limited, the unique regulatory landscape and cultural factors make it a distinct market within the broader sports industry in Taiwan.

    Underlying macroeconomic factors:
    The Cricket Market within the Sports Market in Taiwan is heavily influenced by macroeconomic factors such as the overall economic health of the country, government policies, and global economic trends. The increasing popularity of cricket in Taiwan is largely supported by the governments efforts to promote the sport and the rise of international tournaments and leagues. The countrys strong economic growth and stable political environment also create a favorable market for cricket, attracting foreign investments and driving domestic spending on sports. Additionally, the growing interest in sports and fitness among the younger population and the rise of digital media and streaming platforms have contributed to the growth of the cricket market in Taiwan. The market is expected to continue to thrive with the countrys improving economic prospects and favorable policies promoting sports and leisure activities.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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